Technology of Today That may be a subjective question. But it’s likely that many educators would give answers that fall in the same ballpark, students collaborating and discussing ideas, possible solutions, project-based learning, designed around real world contexts, connecting with other students around the world, on topics of study, immersing students in a learning experience that allows them to grapple with a problem, gaining higher-order thinking skills from pursuing the solution. To many educators, these notions are music to their ears. Would it seem terribly strange then to hear that students indeed are doing these things regularly outside of their classrooms? While Timmy or Susie may not be running home from school saying, “What fun, deeply-engaging learning experience can we do today?” they are engaging with new technologies that provide them with the same opportunities. Every day, many students are spending countless hours immersed in popular technologies such as Facebook or MySpace, World of War craft, or Sims City which at first glance may seem like a waste of time, and brain cells. But these genres of technologies Social Networking, Digital Gaming, and Simulations deserve a second, deeper, look at what’s actually going on.
When you hear” Facebook” or “World of War craft,” what do they bring to mind for you? What emotions do you associate with them? Have you heard of them before? Your students have, and they almost certainly have strong opinions about them. You don’t need to be a teenager to use or understand these technologies, or to use them in your classroom. Market research data indicates that many a normal, middle-aged adult1 uses these technologies with frequency. you can be 17, 35, or 60, and when you begin to engage with them and observe what’s really going on, you can begin to see that these technologies are more than just entertainment. These technologies are already demonstrating how they