"2003 essential facts about the computer and video games industry" Essays and Research Papers

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    Essential facts - video game

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    2013 SALES‚ DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “ o other sector has experienced the N same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity‚ fuel demand for products‚ and encourage

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    It in Video Game Industry

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    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the

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    Computer/Video Games: The Effect on Students’ Academic Performance INTRODUCTION Back in the 19th century when the first ever computer was built‚ the primary recognized purpose of the computer was to be help man accomplish work easier‚ faster‚ and more precise. Computer back then was not a part of their lifestyle and is even an alien to the society but nowadays‚ this has finally become a daily routine of man. Undeniably‚ this technology has played and continually plays a big role in the development

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    Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industryvideo game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created through advancements

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    desire of entertainment and with video games this particular desire could be explored in whole new way. That is the main question‚ why video games are popular and continue to get more broadly used and highly enjoyed by millions. However‚ well grown popularity of video and computer games turned out to be harmful for original human development and damaging and poisoning psyche of human. In media‚ lots of episodes of violence cultivated by coercion in ‘war-blood’ games - Call of Duty‚ Counter Strike‚

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    History The history of video games goes as far back as the 1940s‚ when in 1947 Thomas T. Goldsmith‚ Jr. and Este Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s‚ when arcade video games‚ gaming consoles and home computer games were introduced to the general public. Since then‚ video gaming has become a popular form of entertainment and a part of modern

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    Ethical Debates in Video Game Design Like any industry‚ the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues‚ with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is about excessive violence in video games‚ and whether it ’s

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    Industry background The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development‚ marketing and sale of video and computer games. It includes video game consoles‚ game software‚ handheld devices‚ mobile games and online games. The video gaming industry has been growing exponentially in recent years. The growth is expected to leap-frog in the future. Following chart shows the projected market share by 2010 of different segment

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    Home Video Game Industry

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    Home Video Game Industry From JIAN QU To Dr. Scott Kiker Date 6/23/2013 1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? The reason of rapid growth is the Atari’s products are highly differentiation. Atari is the first company enters the market‚ although some companies enter the market later‚ but Atari already build the reputation of highest technology support and the popular games provider to the customers. In the

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    Home Video Game Industry

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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