"2003 essential facts about the computer and video games industry" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 42 of 50 - About 500 Essays
  • Powerful Essays

    Keep the Violent Vids away from Kids Violent video games and their effects on children is a growing debate in today’s society. The controversial problem is: are violent video games a negative effect on children or not? It is my personal opinion that violent video games are a bad influence on children. These young children learn from what they see. It is not a good thing when what they see is violence. It is also not a good thing when they are in control of the character that is doing the violence

    Premium Violence Video game controversy Columbine High School massacre

    • 1495 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Effects of Violent Video Games Video games are getting advanced to the point where it has become graphic and where it looks all too real‚ revealing way too much for a child between the ages of 8-14. Some say that violent video games have little impact on young teenagers that most video game players live normal lives. The weakness in the argument is obvious because “some” not “most” not even “all” act out and run around taking people out with automatic rifles like they do in video games. As the years

    Premium Video game Nonviolent video game Video game genres

    • 996 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video Games: Shaping the World’s Youth Shady Mahshi Lebanese American University Outline Claim: Negative effects of video games and results of overuse leading to many side effects I. Major idea: Video games promote unhealthy activity A. Opposing view: Video games may help children in following instructions‚ problem solving and logic Source: Raise Smart Kid. (2014). The positive and negative effects of video games. [Online] Retrieved from: http://www.raisesmartkid.com/3-to-6-ye

    Premium Aggression Violence Video game

    • 1832 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Pest of Computer Industry

    • 8263 Words
    • 34 Pages

    The Indian ICT industry Enabling Global Competitiveness and Driving Innovation with Equitable Growth A DV I S O RY Foreword from CII The Indian ICT Industry has witnessed excellent growth in the past two decades. Capitalizing on its advantages of talent pool‚ lower cost of operation and the innovative remote delivery model‚ India has established itself as a global leader in the ICT sector. Today‚ India is clearly acknowledged as the global services hub. However‚ the industry today is facing

    Premium India Information technology Business process outsourcing

    • 8263 Words
    • 34 Pages
    Powerful Essays
  • Good Essays

    2.3.2 Marketing Mix 8 2.4 Associations 9 2.5 Ten Keys to a strong brand 9 3. BRAND ARCHITECTURE 10 3.1. Brand portfolio 8 3.1.1 Consoles 8 3.1.1.1 Wii 8 3.1.1.2 Wii U 8 3.1.1.3 Nintendo DS Family 8 3.1.2 Games 8 3.1.3 Characters 8 3.2 Typology of branding structures 9 3.3 Dynamics in brand structures 9 3.4 The key principles for brand structures 9 3.5 The end of local brands 9 4. ADVERTISING CAMPAIGNS 8 4.1 Advertising campaign By Camille

    Premium Nintendo Wii Video game console

    • 12532 Words
    • 51 Pages
    Good Essays
  • Good Essays

    you remember‚ when you were a young child‚ stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age‚ and you played together? You would play many games with them‚ hide and seek‚ -‚ -‚ etc. When you were playing around‚ suddenly one of your friend tripped himself and fell on the ground‚ he cried. His mother came‚ rushing‚ and calmed him down. After he calmed down‚ all of the sudden‚ out of nowhere

    Premium Video game Game

    • 989 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    that we can learn from playing video games. Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills‚ inefficiency‚ obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children

    Premium Problem solving Play Video game genres

    • 1668 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    The Bad Side of Video Games Whether its hours a day or a few hours a week‚ a lot of people take time out of their day and dedicate themselves to video games. However‚ many popular games encourage violence and violent behavior. The bad side of video games is that the violence in many popular games can have an impact both physically and mentally on the kids who play them. The fact that the games kids and teens might be playing a lot encourage violent behavior can be a serious problem‚ and the nonstop

    Free Violence Aggression Anger

    • 657 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video Games Changes Lives

    • 1031 Words
    • 5 Pages

    Professor James English Comp II 8 March 2014 Video Games Changes Lives There are upsides and downsides to letting video games shape your life as a child‚ and even up to your adulthood. Even in my own life‚ I have experienced games shaping me‚ and giving me the skills I would not have gotten if I did not grow up playing video games. As an “adult” now‚ I have noticed different aspects of my life that have been altered dramatically by gaming. Playing video games throughout your life may have positive and

    Premium Video game genres Learning Video game

    • 1031 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household in

    Premium Video game Game Gamer

    • 907 Words
    • 3 Pages
    Good Essays
Page 1 39 40 41 42 43 44 45 46 50