"2003 essential facts about the computer and video games industry" Essays and Research Papers

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    CAMALIG ALBAY RESEARCH PAPER (teenager addicted in computer games) Prepared by: Marvin M. Loverez Submitted to: Rosita R. Nasol INTRODUCTION Computer game addiction is the main problem for the parents and the big question mark for the parents such as why my children can addicted to the games‚ and what should we do to stop their addiction‚ nowadays‚ the children spend their times in the computer for them it’s the games and technology era not the bicycle era again. The truth

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    Thesis About Computer

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    cybercafés are places that have computers available‚ usually for fee‚ which you can use to go online. Internet cafes can be set up in actual eating/drinking establishments‚ cruise ships‚ or other types of location. Besides using the computer workstation‚ you may also be able to print or scan documents‚ depending on the Internet cafe. Internet cafes are particularly useful for travelling‚ as they’re pretty common in many countries‚ you don’t have to have computer with‚ and using Internet cafe can

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    Since the early days of the video game industry‚ there have been many controversies related to violence‚ addiction‚ explicit graphics‚ and sexual themes. The misrepresentation of women being one of the many. The Damsel in Distress has become one of the most widely used gender clichés and misrepresentations of women in the history of gaming. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and

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    Video Games V. Obesity

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    Some people can actually be diagnosed with a condition called: obesity. There are some medical professionals out there that say that Obesity qualifies as a disease. Whether obesity is a condition or disease‚ Obesity is an abnormal high proportion/percent of body fat. A doctor can assess the percentage of body fat simply and easily by measuring body weight in proportion to height‚ which is the usual way of determining if an individual is overweight‚ obese‚ or at normal‚ healthy weight. A physician/doctor

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    Violent video games are both different and have a lot in common with non-violent video games. Some games produce different feelings than others‚ while others may make you think differently about what you are doing. In any case‚ I enjoy pretty much all video games and have grown up playing various different genres of video games. I have a friend who‚ throughout this entire semester has been trying to get me to come over and play “NBA 2K ‘16” with him on his Playstation 4. It was just this week that

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    Johnson Professor Harrison Composition II 2 October 2012 Effect of Video Games on Kids Growing up‚ playing outside was what I did for fun. Whether it was riding my bike‚ playing with friends‚ or swimming‚ I was outside for hours at a time every day. Today‚ kids have access to things like Xboxes‚ Playstations‚ and Nintendo DS. In a study conducted by Gentile‚ Lynch‚ Linder & Walsh (2004) "adolescent girls played video games for an average of 5 hours a week‚ whereas boys averaged 13 hours a week

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    * Positive Impact of Videogames * The videogames have a lot of good benefits for a growing young in an area of technological advancements. However‚ there are many negative reviews about the use of videogames but which have ways to prevent their damage through misuse. Videogames have many positive effects on young people giving them a new way to educate and receive new experiences. Hand- eye coordination‚ fine motor and spatial kills are some of the advantages associated with the use of videogames

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    About Computer Technology

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    What effects has the computer had on our lives? The twenty-first century is already turning out to be the century of the computer. The computer revolution that started after the Second World War is now developing exponentially and computers are beginning to influence and take over nearly every aspect of our lives. Computers are clearly changing and affecting society in many ways. The two main areas in which computers have brought about a profound change in our lives are in the economic

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    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last‚ violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content‚ and may give children ideas that they do not understand. These games also make children believe

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    and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young‚ but dynamically every age group as well. So far‚ virtually anyone is able to go on a computer and punch through the keys

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