GRAMMAR: I have to sleep because I am very tired. MEANING: In this sentence have to is used to express the necessity of going to bed. We can use have + infinitive to talk about obligation. The meaning is quite similar to must. Have (got) + infinitive can also be used‚ like must‚ to express certainty.1 In general‚ have to expresses impersonal obligation. The subject of have to is obliged or forced to act by a separate‚ external power (for example‚ the Law or school rules). Have to is objective
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E&C written report (first term) Group members: 3W Kary Cheng (7) Jennifer Ho (14) Sze Ka Hei (21) Silvia Tse (28) Kitty Wong (35) Introduction: Our target company for this report is the Mahindra & Mahindra Limited (the M&M’s). This company is a very successful and well known brand of chocolate around the world due to it’s unique marketing strategies
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Joseph M. Juran Introduction Joseph M. Juran made many contributions to the field of quality management in his 70+ active working years. His book‚ the Quality Control Handbook‚ is a classic reference for quality engineers. He revolutionized the Japanese philosophy on quality management and in no small way worked to help shape their economy into the industrial leader it is today. Dr. Juran was the first to incorporate the human aspect of quality management which is referred to as Total Quality
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predicable tend to be boring‚ it is a not a case for ’Smee’‚ a ghost story‚ where it’s predictability builds suspense; thus making the story interesting and frightening. In the beginning the author sets the scene by telling us a story within a story. A. M. Burrage takes us back in time explaining the death of a young girl. This young girl dies playing the game of hide-and-seek. The author then transcent you into the second story where much of the information is parallel to the first story. The setting
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H&M MARKETING COMMUNICATIONS History Of H&M Hennes & Mauritz: H&M by origin is a Swedish retail-clothing company‚ known for its fast-fashion clothing offerings. H&M was established in Västerås‚ Sweden in 1947 by Erling Persson. H&M‟s first store was opened in Sweden in 1947. (www1) At the beginning it was called Hennes (Swedish for hers) because they only sold cloth for women. In 1969 bought Erling‚ a company which was dealing with man´s clothing‚ and that store was named Mauritz. Together it becomes
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10/16/2014 Assessment 3 1. Describe the best method AND delivery system of training for each of the following positions: A. entry level machine operator The best method of training for an entry level worker would be Instructor led. Pairing the instructor led with the apprentice training could benefit the employee by having the same person helping them throughout the learning process of their new job. The best delivery system of training for an entry level machine operator would be apprentice training
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Mergers & Acquisitions Questions Q.3 The following are the details on two potential merger candidates‚ Northrop and Grumman‚ in 1993: Northrop Grumman Revenues $4‚400.00 $3‚125.00 Cost of Goods Sold (w/o Depreciation) 87.50% 89.00% Depreciation $200.00 $74.00 Tax Rate 35.00% 35.00% Working Capital 10% of Revenue 10% of Revenue Market Value of Equity $2‚000.00 $1‚300.00 Outstanding Debt $160.00 $250.00 Both firms are in steady state and are expected to grow 5% a year in the long term. Capital spending
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References: 1) BMO Capital Markets Large-Cap Pharmaceuticals Report‚ January 2009 2) Credit Suisse US Major Pharmaceuticals Report‚ January 2009 3) Credit Suisse Pfizer and Wyeth Acquisition Report‚ February 2009 4) Pfizer-Wyeth Proxy Report‚ June 2009 5) www.Pfizer.com 6) WRDS Data Base 7) S&P Net Advantage Database
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CYPOP 7 – Promote creativity and creative learning in young children 1.1 – Analyse the differences between creative learning and creativity Creative learning is about how children are actively involved in their own learning and their ability to make choices and decisions. This can be achieved by providing a creative environment‚ allowing exploration through play and praising the child’s creative efforts. Creative learning is about helping children develop imaginative thinking through exploration
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Eng 100Alex Wolfe Rated M: for Misunderstanding In a $25 billion dollar industry a year‚ video games are an outlet for most kids and adults to escape reality. I know all of our parents at one point or another have told us to stop playing video games because it will rot your brain. Is that really the case though? I believe video games have a positive effect on your brain and throughout this essay I will explain why. Now there is no need to tell me the negatives like‚ kids become anti-social
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