EVOUTION OF COMPUTERS The evolution of electronic computers over a period of time can be traced effectively dividing this period into various generations. Each generation is characterized by a major technological development that fundamentally changed the way computers operated. These helped to develop smaller‚ cheaper‚ powerful‚ efficient and reliable devices. Today‚ life has become indispensable without a computer. You find computerization in almost every sphere and industry. Computer evolution
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Computer systems may be classified into the following groups: 1 - The supercomputers are extremely fast computers that are used in scientific research for their ability to do large amount of calculations and store large amount of data. One use of these computers is weather forecast because of the large amount of calculations involved. 2 - Mainframe computers allows several thousands of users at any time. They are used by government companies‚ airline companies for bookings‚ insurance companies
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Classifications of Computers According to the U.S. Census "Forty-four million households‚ or 42 percent‚ had at least one member who used the Internet at home in 2000" (Home Computers 2). Today‚ no doubt‚ even more family members in the United States use computers. Most people are aware of the desktop computers which can be found in the home and in the workplace. What are the different types of computers and what are their purposes? Computers can be classified into three different categories
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With increasing popularity of computer games‚ and multimedia home PC users often need an unexpensive computer system upgrade. By building a custom computer one is able to combine componenets‚ and operating system to provide maximal gaming performance. Computers are often called number manipulators‚ because of their ability to run millions of mathematical operations per second (White 43). Computers use binary system of numbers‚ which allows them to operate system of microscopic switches called transistors
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Here are some facts about a growing problem of computer addiction. Tom Wood was always irritable‚ tired and not interested in anything but his "bloody computer"‚ his father Ray Wood said. It was not until Mr Wood smashed Tom’s keyboard into 100 pieces that the 16-year-old schoolboy realised he had an obsessive dependency - computer addiction. But recent stories of children hiding with laptops under their doonas to avoid the wrath of their parents indicate that the modern day problem is
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in using computers? · What are the purposes of elementary students in using computers? > educational purposes such as research. > Entertainments like playing online games. · What are the implications of computer’s exposure to students in terms of: > Cognitive (involved in learning‚ knowing‚ and understanding things) POSITIVE EFFECT = Helps to widen their learnings = They can develop their communication skills. NEGATIVE EFFECTS = Ma prone sila sa mga content sa computer na dili
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Argumentative Essay Draft 3 Tarek AbdelWareth Computer Addiction I. Introduction Thesis: Despite the negative social and health effects of computers‚ we cannot restrict their use‚ for they became a prime part of our life today. II. Background Information Computers were invented to save time and effort. They have integrated with our lives and became a main part of it. There are numerous applications for computers nowadays. Computers are the backbone of this era. Reading‚ writing‚ simple
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Case analysis 1 – Apple Computer 1. What were some of Apple’s biggest successes and failures? The greatest success of Apple Computer would be iPod/iPhone/iTunes/App store. They brought a whole new level of technology into this world. The function and design of these four products became a new trend that everyone must have. They began with iPod/iTunes‚ the design of iPod was revolutionary because it didn’t look like a normal MP3 player‚ Apple designed the internal hard disk into the iPod. Moreover
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Peter Norton’s Introduction to Computers‚ 6e End of Chapter Solutions Chapter 3 Chapter 3; Lesson A Solutions Key Term Quiz 1. In computer use‚ the skill of typing is often referred to as _________________. 2. IBM-compatible PCs have 10 or 12 _________________ keys. 3. In many programs‚ an on-screen symbol called a(n) __________________ or a(n) _________________ shows you where you are in a document. 4. A(n) _________________ is a temporary storage area that holds data until the CPU is
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REPORT ON THE GROWTH AND EXPANSION POLICY IN THE EUROPEAN DOMAIN OF COMPUTRON INC. INSTITUTE OF PETROLEUM MANAGEMENT‚ GANDHINAGAR Submitted to: Prof Sanjay Gupta Date of Submission: 15.09.2008 Submitted by: Joydeep Mukherjee Roll No: 20081020 To: Mr Thomas Zimmerman (Manager‚ European Sales Division‚ Computron Inc.) From: Joydeep Mukherjee Date: 15 September‚ 2008. Subject: Evaluation of the Opportunities and Challenges faced
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