Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success Kenneth M. Woog‚ Psy. D. Computer Gaming Addiction Treatment Services computergamingaddiction.com kwoog@wooglabs.com (949) 422-4120 Pepperdine University Associate Director‚ PRYDE kwoog@pepperdine.edu Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success • • • • • • Background of the problem Theories of Addiction – Recent Science
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The Effect of Computer Games/ Social Networking Sites in the Study Habits of the Students of CAA National High School-Main Researched by: John Reinz R. Mariano CAA National High School-Main Las Piñas City ACKNOWLEDGEMENT The researcher would like to acknowledge the following persons who highly contributed in the said research: first of all God for giving me the strength and ideas for this research‚ my English teacher‚ Mr. Henry Garcia‚ to my friends who
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Category of Computer Games 1. Skill and action games - emphasizing perceptual and motor skills 1. Combat Games - All combat games present a direct‚ violent confrontation. The human player must shoot and destroy the bad guys controlled by the computer. 2. Maze Games - The defining characteristic of the maze games is the maze of paths through which the player must move. 3. Sports Games - These games model popular sports games.
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Computer Games are just a waste of time and energy. The precedented statement suggest that computer games are wasteful and depletes vast amounts of energy. I beg to differ. Games are not a waste of time‚ but a time waster if you’re stricken with boredom. As well as the cure for monotony‚ many gamers make money by playing games. Games don’t waste your energy‚ it will improve and test you physically and/or mentally. It may as well educate you with many life lessons. First of all‚ a waste of time.
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Computer game is a form of computer software‚ run on a personal computer or games machine and played by one or more people using a keyboard‚ mouse‚ control pad‚ or joystick. Computer games usually combine sound and graphics and range from traditional games such as chess to fast-moving action games or complex puzzles. But on my own definition‚ I defined it as where teenagers spent their daily allowances to. On our generation nowadays‚ a lot are addicted to such online games like DOTA‚ KOS‚ Counter
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the “The effects of Computer Game Addiction”. And the researcher made sure that the readers would easily understand anything that indicated in this paper. This chapter contains the research design‚ research locale‚ sample and sampling techniques‚ instrumentation‚ procedure for gathering data‚ statistical treatment of data and description of respondents. RESEARCH DESIGN This study used the descriptive method to gather the information about the effects of computer game addiction regarding
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there’s little doubt that computer gaming has become high school students’ favorite leisure choice. Not surprisingly‚ gaming culture has become a polarizing force. Proponents see new educational opportunities‚ while critics cite a growing body of research that suggests negative impacts on behavior and cognition. Children who play video games may be more technologically competent. In many schools‚ computers and technology are used as teaching tools. Some video games also promote fine motor
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Foreign Literature On Computer Game Addiction Foreign Literature: Lepper‚ M. R. & Gurtner‚ J (2000)‚ states that prolonged and excessive use of these games can cause‚ mainly upon children‚ a number of physical and psychological problems which may include obsessive‚ addictive behaviour‚ dehumanization of the player‚ desensitizing of feelings‚ personality changes‚ hyperactivity learning disorders‚ premature maturing of children‚ psychomotor disorders‚ health problems (due to lack of exercise
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Computer Game Addiction Joe Ahn Clemson University jahn@clemson.edu George Randall Clemson University grandal@clemson.edu ABSTRACT With the constant improvements in gaming technology‚ ranging from graphics to new types of controllers to faster processors‚ there is a growing problem of computer game addiction. In order to fully understand this problem‚ one must define addiction. According to the Center for Addiction and Mental Health‚ addiction is a psychological or a physical dependence
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Huck and Jim learn many things and grow closer to each other. Tom Sawyer is Huck’s best friend who influences what Huck does frequently throughout the novel. In The Adventures of Huckleberry Finn‚ by Mark Twain‚ Tom Sawyer is portrayed as selfish‚ adventurous‚ and dramatic.
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