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    Jillian Marcus Prof. Reitinger Eng 121-115 23 Oct. 2012 Video Games and Violence: Is There A Link? Society today surrounds itself in wraps of violence and gore. Popular action movies like The Dark Knight and The Hunger Games are driven by a sadistic taste for heroic kills and survival violence. Music such as rap and hip-hop focus on harassment and abuse. News stations don’t hesitate to present graphic depictions of victims from the latest serial killer. In a world where barbarity runs so rampant

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    Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators

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    Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters

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    be one of them. As many think that violent video games are turning kids into ferocious and immoral teens which can possibly lead to school shootings or other causes of injury and death. On the other hand some argue that this is in fact not true‚ and that video games may actually be helping kids develop skills they don’t already have. So can we really blame Video Games for violence‚ death‚ and immoral actions from teens? The answer is yes‚ video games causes aggression‚ addiction‚ and immoral actions

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    2014 Video Games Specific Purpose: To inform my audience about video games. Thesis: Video games have changed throughout the years and now has become a major part in our society. I. Introduction A. Attention Getter: Video games are used by everyone scientist‚ military‚ and of course the casual players. B. Credibility Statement: 1. Video games play a major role in my life‚ I don’t remember a day without playing at least one hour a day. 2. I spend at least a third of my day playing video games

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    Polytechnic University of the Philippines Sto. Tomas Extension Sto. Tomas Batangas “Effects of violent video games on the minds of the children ages seven to twelve years old at Sto. Tomas‚ Batangas at Polytechnic University of The Philippines Sto.Tomas Batangas extension SY 2012-2013 ” Submitted to: Professor Resa T. Suarez Submitted by: John Robert A. Montilla Dedication This work is dedicated to the next batch of researchers‚ to the writer’s parents who supported her morally

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    me. As someone who has been addicted to video games in their past‚ it was interesting to research the dangers that playing video games has and to argue that video game addiction is a very real thing. If I had more time on this essay I would probably change my essay to be more structured. There are a few times in the essay where I feel like my thoughts and arguments are aimlessly written and not very well organized to prove my point better. Video Games: Ultimately Damaging to our Society Jared

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    computer‚ video‚ and/or casual games. Videogames are played for the sake of entertainment. Whether they are played on a television or a computer they still attract millions of people to take part in this activity every day. In fact they are one of the most popular leisure activities in the world. By playing a simple game maybe 30 minutes to 1 hour a day can vastly improve your thinking skills (Russell). By simple game I mean a game that is very easy to learn but incredibly hard to master. Games like Solitaire

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    In our time period‚ video games have been become a crucial part of children’s lives entering almost every household in the United States. Parents should wonder‚ truly what they want their children to gain from video games. Now is the time to take control of what children are introduced to‚ through true understanding of the nature of video games and addiction. One of the biggest limitations to video games is the overwhelming cost. Simply to get started a family will have to pay at least three hundred

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    Effects of Video Games on Youth Technology has been evolving since the days of the cavemen and has become an integral component of our everyday life. Technology has been integrated in education‚ media‚ the workplace‚ and our world runs around the evolution and ever developing fast pace of technology. Modern technology especially effects the youth of today’s day and age‚ because they have grown up with extremely advanced technology and are completely engrossed by it. The primary concern people

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