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    Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room‚ only room with a television. Popped in Super Mario Bros‚ this simple 8-bit game would change the entertainment

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    Video Games Have Negative Effects on Children Rating: 5.0 Introduction Playing video games is perceived as an exciting aspect of the media landscape and has experienced a lot of expansion in recent years. There has been a rise in the number of children who use video games in many parts of the world‚ particularly in the United States (Hagan‚et al. 2002). Among children in the United States‚ playing hours for video games have increased from 4 hours every week in the 1980’s‚ to about 13

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    Study Competition in Video Game Consoles: The State of The Battle For Supremacy Julie Petitdemange MGE – 2ème Année 24/11/2010 Ecole de Management Strasbourg I. Analayse the Industry of Video Games History: The video game industry grew in prominence with the 1985 introduction of the Nintendo entertainment system and was well into battle for supremacy among third generation consoles in 2008. The development of video games began in 1947 with the introduction of the first games: “Tennis for Two”

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    PLAYING VIDEO GAMES TOO MUCH IS MORE HARMFUL THAN BENEFICIAL Whenever I look out from my window at home‚ nothing but memories come back to me. When the time that me and my friends playing together with many kind of Filipino games like “Patintero”‚ “Langit Lupa”‚ “Black123” and many more. I was about 7 years old when I was always want to go outside to play with my friends from morning up to afternoon. My only break was when my Mom calling me saying that “we’re gonna eat our lunch” so I need to

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    Video games in the last few decades have turned from a niche market into something that dominates the entertainment industry. According to the Entertainment Software Association‚ 42% of Americans played video games for 3 or more hours per week in 2015. With such widespread usage‚ parents and researchers alike are trying to discover the impact that these virtual realities can have. First-person shooter games‚ one of the most popular subgenres of video games‚ have become a highly politicized and controversial

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    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

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    deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. Spending too much time playing video games can keep teens and young adults from being sociable and keeps them from studying. Gaming then becomes an unhealthy way of using spare time. Teens and young adults that play video games too much are lacking good social skills. Teenagers may argue that because they play their games online with friends

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    has turned for the worst. Specifically speaking‚ video games. Video games in its early years were meant for a positive use‚ much like any other type of game; to simply act as a fun activity to pass time. That is not the case anymore because of how dangerously advanced and addicting video games can be. In fact it’s so dangerous nowadays that countries like South Korea are contemplating whether or not to ban video games. Why is it dangerous? Video games influence a type of negative social behavior‚ has

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    Video Games and Their Effect on Teenage Minds Your heart’s pounding‚ as you jump out of the shower of AK-47 ammunition and into cover. You peek around the corner and realize the soldier previously aiming at your heart is no longer there. Panic starts to fill your heart as you turn around and ... the screen goes black. Your mom is standing behind you‚ the remote at her side. You check the time. . . your screen time’s over. The previous example is a common occurance. Parents just don’t get it‚ and

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    many video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can

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