"Analysis of rivalry video games industry" Essays and Research Papers

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    Blanchard English 1102 20 September 2011 Video Games Impact on Youth Today Video games are the most popular form of entertainment and they are enjoyed by people from all age groups. Playing video games can have tremendous impacts on the different age groups‚ most importantly on the youth. The impact of video games on the youth has many different sides and it is a highly debated topic. One side feels that it has no impact on the youth and is only a game in which the content is meant to be enjoyed

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    The influence of the video game in children A. Violence. 1. Criminal behavior. 2. Disrespect for the authority and law. 3. Use and abuse of drugs and alcohol. B. Sex. Content 1. Abuse of toward women 2. Use of foul language and obscene behavior. 3. Category of the Video game C. Murders. 1. Killing people. 2. Killing animals. 3. Emotional effects. Conclusion. ¿Did you know that in 1980 the video games transformed in a phenomenon that revolutionized

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    2.3.2 Marketing Mix 8 2.4 Associations 9 2.5 Ten Keys to a strong brand 9 3. BRAND ARCHITECTURE 10 3.1. Brand portfolio 8 3.1.1 Consoles 8 3.1.1.1 Wii 8 3.1.1.2 Wii U 8 3.1.1.3 Nintendo DS Family 8 3.1.2 Games 8 3.1.3 Characters 8 3.2 Typology of branding structures 9 3.3 Dynamics in brand structures 9 3.4 The key principles for brand structures 9 3.5 The end of local brands 9 4. ADVERTISING CAMPAIGNS 8 4.1 Advertising campaign By Camille

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    association of violent video games and aggressive behaviour. Conclusions: Several lines of evidence suggest that there is a link between exposure to violent video games and aggressive behaviour. However‚ methodological shortcomings of research conducted so far make several interpretations of this relationship possible. Thus‚ aggressive behaviour may be a consequence of playing violent video games‚ an expression of hostile traits that existed before exposure to these games‚ and/or it may be a result

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    argued that video games should be a sport for the past couple years. Their arguments are that people need to be moving for an activity to be a sport. Those people then point out all of the sports that do include physical movement. What they fail to do is list those sports that do not have movement. There are many sports that do not require the player to move‚ one of those sports being chess. Video games have been slowly trying to make its way onto that list as well. Video games have moved to

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    The Relation of Narratives and Video Games Video games are a relatively new form of entertainment; the first video game is considered to be Tennis for Two (1958)‚ around fifty years ago‚ while film has been around for over one-hundred years‚ the printing press for over five-hundred‚ and storytelling for thousands of years before that. Because of its newness‚ video games are a developing medium‚ their conventions and potential have not been explored as fully in comparison with film and literature

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    research has shown that video games are the fastest growing form of entertainment in the world‚ and almost young people age 8-18 play video games an average of 13.2 hours every week (Price-Mitchel‚ 2013). It seems that the young people who are influenced utmost by these games. Many people believe that some games may have positive impact‚ but other people consider that some games are probably in reverse. Consequently‚ people may destroy themselves if they continue to play games without knowing about

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    The effects of video games on children: what parents need to know Technology had evolved very fast from generation to generation. Young and adults are both into what we call video games and techie gadgets. Nowadays‚ we can normally see computers‚ gaming consoles and etc. at home and in schools. Video games are entertaining and effective motivation for children. They engage them to skillful play depending on the game design. There have even been studies with adults showing that experience

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    Causes of video game to be popular People around the world spend a massive hours weekly playing video games. But the question is what has made video games very appealing to audience? Why are they so popular? First of all‚ what makes capitalism so appealing to people is very similar to the success of video games. Capitalism and video games have attracted most primitive of human desires such as greed and murder. In addition‚ capitalism attracts people interest and need to build any kind of success

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    article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The author

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