I invited my mentor teacher to observe me during a 8th grade social studies class. The objective for the lesson was to have students understand the strengths and weakness of the colonial and British armies during the Revolutionary War. This lesson was also to help students practice their comparing and contrasting skills. During the lesson students read an excerpt from an alternative textbook. They then used what they learned to fill out a graphic organizer to compare and contrast the two armies.
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My master teacher and I chose to build a student profile around Anthony Mireles. Throughout this process my master teacher is hoping Anthony will obtain the skills necessary to graph inequalities and find the x and y intercepts on a line. These skills will be obtained through small group tutoring as well as one on one tutoring‚ per the master teachers request. Anthony is a fourteen-year-old male and a freshman at Orestimba High School‚ this year he is in enrolled in Math I according to the common
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hero’s. KDI: Social and Emotional development. Creating and experiencing collaborative play. Dealing with social conflict. Date & Time: 2/27/14 9:40 am In the library during small group‚ Isa listened as Heather(the teacher) read a book about animals. When Heather(the teacher) finished reading‚ Isa jumped up and began to explain his favorite animals. He also talked about playing with his pet dog at home. KDI: Language‚ literacy‚ and communication. Having fun with language: listening to stories
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Teacher Interview and Observation on Lesson Implementation Theresa Flournoy University of Phoenix/Axia College EDU 310 At 1:00 p.m. I entered into Evoline C. West Elementary school on Thursday‚ July 12 2012 for an interview with Mrs. Yolanda Lawrence. As I entered the classroom‚ I was greeted by Mrs. Lawrence‚ the head teacher in this classroom. Mrs. Lawrence has no assistant at this present because of it being in the summer. After I entered into the classroom‚ the entire class welcomed
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Classroom Observation and Teacher Interview Leslee Reaves EDU/305CA-Child Development September 26‚ 2012 Greg Frates Introduction My classroom observation took place at Golden Hills Elementary School in Derek Devine’s classroom. I observed his class for a little over six hours. Mr. Devine’s class is a special education class that consisted of fourth and fifth graders. There were 14 students and a teacher’s aide. Mr. Devine seemed to be in tune with the needs of his students. Interview Questions
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September 29‚ 2013 Outline for Anecdotal Speech Topic: Not realizing how much something means to you until the moment is gone. Specific Purpose: To inform the audience of how I was unaware of the fact that playing organized basketball meant a great deal to me until I realized I would never be able to participate in it again. Thesis Statement: In life‚ stepping back and taking a second to appreciate what you have at the moment is crucial. Introduction: I. When a certain aspect of your
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Adapt these observation strategies to fit any group of young children. Anecdotal Records: Valuable Tools for Assessing Young Children’s Development Laura McFarland tifying possible developmental delays (Bredekamp & Rosegrant‚ Gather meaningful 1992; Cicchetti & Wagner‚ 1990; information about children. Dodge‚ Heroman‚ Charles‚ & Maiorca‚ 2004). An anecdotal record is a detailed descriptive narrative recorded after a specific behavior or interaction occurs (Beaty‚ 1986). Thus‚ when a teacher observes
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February 12‚ 2013 11711 Sand Canyon Rd Yucaipa‚ CA 92399 Bumblebee Room‚ 1:30 S (age 4-5) S sat on the floor in the “blocks” center in the Bumblebee room and carefully lined five triangle blocks in a row on top of a long rectangle block‚ like a bridge. (Cognitive – arranged blocks horizontally) February 19‚ 2013 11711 Sand Canyon Rd Yucaipa‚ CA 92399 Bumblebee Room‚ 2:43 C(age 4-5)‚ Miss A C‚ while sitting on his shape on the floor in the Bumblebee room and listening attentively to
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MARIO Mario is an anecdotal character in the Mario computer game establishment‚ made by Nintendo’s Japanese computer game originator‚ Shigeru Miyamoto. Serving as the organization’s mascot and the eponymous hero of the arrangement‚ Mario has showed up in more than 200 computer games since his creation. Portrayed as a short‚ chubby‚ Italian handyman who dwells in the Mushroom Kingdom‚ his undertakings for the most part focus after saving Princess Peach from the Koopa scoundrel Bowser. His more youthful
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claims that the oedipal guilt and oedipal conflicts present within the story of “Cinderella” are critical to a child’s unsatisfied thoughts and feelings; this is why children identify strongly with this fairy tale. In his argument‚ Bettelheim uses anecdotal evidence to prove his statement. For example‚ a mother tells her five-year-old daughter to grab some salt‚ and the daughter acts out because she feels that she is given all the hard work. The daughter then proposes the idea of her sibling(s) and
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