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    Video Game Addiction

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    Why you’re addicted to video games Yes‚ one can ask oneself‚ especially the older generation‚ being improperly curious about the affairs of others‚ wondering how people manage to sit up late night‚ several hours‚ and even days‚ playing video games. There are experts out there who claim video game addiction is a thing‚ and god damn they are right. There must be some kind of explanation‚ an explanation to why people just sit there compulsively playing video games all day. Even when you’re admittedly

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    Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little

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    It in Video Game Industry

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    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the

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    Annotated Bibliography for Childhood Obesity Natalia Pimushkina DeVry University Annotated Bibliography for Childhood Obesity Child obesity became a very serious issue that is taking on the health of the nation ’s children. It is everyone responsibility to work on preventing and reducing childhood obesity‚ from the parents who are suppose to care about their children’s health‚ to the public health representatives‚ who should care about a future healthy nation

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    Annotated Bibliography Ashley Alexandra Charley October 20‚ 2016 (FA2016) Psychology 210-W02 Almeida‚ C. d.‚ Sá‚ E.‚ Cunha‚ F. F.‚ & Pires‚ E. P. (2012). Common mental disorders during pregnancy and baby’s development in the first year of life. Journal Of Reproductive & Infant Psychology‚ 30(4)‚ 341-351. doi:10.1080/02646838.2012.736689 The research done by Clementina Pires de Almeida‚ Eduardo Sa’‚ Flavia F. Cunha‚ and Ermelinda P. Pires at the University of Coimbra in Coimbra‚ Portugal; on the

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    Annotated Bibliography Golding‚ William. Lord of the Flies. New York: Perigee‚ 2006. Print. Golding’s novel centers on marooned boys’ attempts to adapt to the dangerously undiscovered locations of the Island to maintain survival until they get rescued. With the frightening paranoia of the “beasts”‚ it places the children more in depth of the unknown terrain to venture off into. Also‚ in order to survive‚ the boys must swallow their fears and search through the lush jungles of the island for resources

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    Video Game Delivery

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    Final Project Documentation for Video Game Delivery Project Prepared by: Video Game Delivery Project Team Date: 6/21/04 I. Project description The Video Game Delivery Project is a case study our group chose‚ that attempts to establish a website in which customers can pay a monthly membership fee. Included in that fee‚ would be an unlimited ability to rent video games through our website. Also included‚ will be dependable shipping service‚ both to and from the customer. We have done

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    Annotated Bibliography of System Theories BSHS 312 15 Oct 2010 Annotated Bibliography of Systems Theory Team C searched the internet and professional journals of counseling‚ social work‚ employee assistance‚ and other human services fields for two or three articles on systems theory and its application to human services workers.  Then Team C had meetings‚ presented and discussed the articles that were found. During our meetings‚ we were able discuss the importance of each article that was

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    Thesis on Video Games

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    ------------------------------------------------- CHAPTER # 1 BACKGROUND 1.1 INTRODUCTION 1.1.1 GAME CONSOLES A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television‚ monitor‚ etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer‚ which has many other functions‚ or arcade

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    Violent Video Games

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    Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime

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