Annotated Bibliography Abas‚ M.‚ Ostrovschi‚ N.‚ Prince‚ M.‚ Gorceag‚ V.‚ Trigub‚ C.‚ and Oram‚ S. (2013). Risk Factors for mental disorders in women survivors of human trafficking: a historical cohort study. BMC Psychiatry. Volume 13. Issue 1. This article addresses the mental state of women who have been trafficked. It speaks of the issues they have as a result of the ordeal they have endured. Some of these mental issues consist of: depression‚ anxiety‚ and post-traumatic stress disorder
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Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live
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diverse technologies that exist. Even with such a dependency on technology select individuals deem technologies such as video games mindless and unproductive. The common words used to describe gamers are obese‚ lazy‚ aggressive‚ and socially awkward. However‚ video games reap many benefits that include stronger social ties‚ improved hand-eye coordination‚ and certain video games can be used as an educational tool. For the individuals with Schizotypal personality disorders or even just introverts
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Annotated Bibliography Relational Dynamics as Sources of Risk and Resilience in Adolescents Dating Violence. After observation‚ it states that with an insecure attachment it may lead to violence within dating. Male and females have a different way of reacting to rejection. Males are prone to be more sarcastic and there are more conflicts‚ and females tend to retreat. Anxiety and avoidance of intimacy was also studied with in the adolescent group of boys and girls. It was found that boys with anxious
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Kaelyn Thurmond Mrs. Ermis ENGL 1302-011 4 November 2014 Annotated Bibliography Bogard‚ Carley Rees. "The Awakening: A Refusal to Compromise." The University of Michigan Papers in Women ’s Studies 2.3 (1977): 15-31. Rpt. in World Literature Criticism‚ Supplement 1-2: A Selection of Major Authors from Gale ’s Literary Criticism Series. Ed. Polly Vedder. Vol. 1. Detroit: Gale‚ 1997. Literature Resource Center. Web. 3 Nov. 2014. Carley Bogard presents the criticism of Kate Chopin’s The Awakening
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Video game use has been studied in the development in young adults for many years. It is implied that young people tend to use the games as a distraction from pain in their lives‚ thus making it an inequity to many “gamers” to put a limit on video game use. Using video games to relieve pain is often seen in children with infirmities and receiving medical treatments. The games allow the children to focus on something other than pain for long periods of time. But other than a distraction‚ how are these
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Soloway UNV-104 Expository Essay Final Draft 8/17/13 Nikki Squire Video Games and Violence Playing video games is an ubiquitous pastime among youth today. Popular genres of video games are about conflict and resolution‚ much like real life. When people hear the words violent or violence‚ they automatically associate these words with negativity. However‚ studies have shown (Ferguson & Rueda‚ 2010) that in the world of video games‚ those that are considered violent can actually be of benefit to
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Violent video games can cause major concerns in children s that grow into adults. Children that grow up being allowed to play video games that intertwined an abundance of violence and profanity can cause aggressiveness‚ anger‚ and violence within their personality and daily actions. Younger children that play violent video games other are influenced by the negativity and aggressiveness which they can begin to express in their everyday lives. Parents that allow this don’t often know these facts
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Addiction to Video Games Tiffany McHenry Com/156 April 10‚ 2013 Tammy Soelberg Addiction To Video Games Video gaming is the popular past-time of millions of people. While many people‚ especially those involved in the gaming field‚ find this activity to be harmless‚ research has proven that video gaming while having the ability to be educational‚ can also be emotionally and mentally damaging when abused. The gamers that play consistently and without breaks to enjoy life beyond
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Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children
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