Annotated Bibliography "Distracted Driving." Opposing Viewpoints Online Collection. Detroit: Gale‚ 2012. Opposing Viewpoints In Context. Web. 6 Mar. 2013. In this article “Distracted Driving”‚ many distractions are mentioned other than just cell phone usage‚ such as changing the radio station or driving with kids in the back seat. It is stated that the dangers from distracted driving are because of the decrease in brain function and inability to pay full attention to the road. These practices
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Are Video Games Art? Video games are not always seen as form of art in the real world. However‚ many people disagree with this claim. Some people define art as the expression of creative skill and imagination usually appearing in a visual form. Those people say that video games should fall in this category and be accepted as a form of art. Others say that video games should not be considered a form of art for various reasons. Honestly‚ video games are a new type of art that people in the future
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The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right
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1359-1789/99/$–see front matter PII S1359-1789(97)00055-4 VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE Mark Griffiths Nottingham Trent University ABSTRACT. One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years‚ there has been little
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Does the violence in video games really influence the violence in the youth? According to humanillnesses.com‚ violence is the use of physical force to injure people or property. Influence is a person or thing with the capacity or power to have an effect on someone or something. According to videogames.procon.org‚ 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone‚ compared with 39% of boys and 14% of girls who did not
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Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology‚ video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport‚ but there is no way video games can fall under the category of being an actual sporting event. However‚ with the technology we are making‚ video games may one day become a sport. First‚ the word "sport" is defined
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Violent video games infiltrate our society to create more violent people and less desirable person to person contact. Video games promote violence in teenagers. With video games becoming more realistic‚ people are better able to project the violence towards society. This in turn causes societal norms to become accustom towards violent tendencies. Just because a person does not immediately imitate specific violent acts found in video games‚ does not mean the games will have no long-term negative impact
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it’s playing video games that many claim to be “too violent” * Within the span of a couple of decades‚ video games have evolved from simple pixels moving across a screen to virtually lifelike images and simulation * Video games have quickly become one of the most influential and profitable sources of entertainment worldwide. * If you look at many children and young adults today‚ you can see that almost all their leisure time falls within time spent playing video games or watching
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Antonio Parker Mr. Salem ENGL101-Unit 1-IP 13 January 2013 Video Game Fanatics My name is Antonio Parker and I’m here to write an essay about people who play video games nonstop‚ twenty-four seven‚ without rest. I chose this topic to specify the social behavior in people who play video games from a rare to an extremely high basis. I’ve always wondered how games impact children and‚ to why they play them. Video games‚ as of today are becoming a childhood leisure activity‚ and adults
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Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing‚ and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games‚ designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized‚ current games have not changed the view of women‚ and kids are being misinformed
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