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    video gaming industry today? Are these the same as in the past? 4. What was Sony’s marketing program for the launch of the PS3? What is the competitive advantage of the PS3? What are the weaknesses of the PS3? 5. Compare the marketing program of the Nintendo Wii to the PS3. How are they different? To turn around the sales of PS3‚ Sony should upgrade and go more details of interesting games‚ spotty support for PS2 games and uninspiring online capabilities to capture the interest of the consumers. In the

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    really enjoy. I myself have made it a hobby and try to keep up with all the latest devolvement’s in the gaming world. Some of my fondest memories are from when I was about 4 years old and I would wake up and go play Mario with my grandpa on my old Nintendo 64. Today I’m going to explain the past of video gaming‚ where we are today and what is to come of the video games in the future so you can create a sense of appreciation and maybe make it a hobby for yourself. I will start with how video games

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    dream. Sony got into the console gaming market in late 1994. The concept for the original Playstation (it was under a different name‚ SNES CD) was actually brought up in a joint partnership with Sony and Nintendo in the late 80’s; however‚ when the time came to announce their new hardware‚ Nintendo re-read over their earlier contract and found the agreement to no longer be satisfactory. As a result‚ Sony took all the research they had done and began work on the Sony Playstation. 3 Table of Contents

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    MARKETING PLAN FOR BLOCKBUSTER ENRERTAINMENT COURSE: BA2‚ GROUP C. GROUP MEMBERS: * SAMI ELIAS KIBUTA (L0796AAAA00211) * MOHAMMED ABUL KAISAR (L0798MHMHO211) * FATMA ABDULRAHMAN MOHAMMED (L0809LMLM0211) * NISANTHINI SIVASELVAM (L0818KDKD0211) MODULE: MARKETING MANAGEMENT LECTURER: LUISE HUNT Table of Contents I. MARKETING PLAN SUMMARY 4 II. GENERAL COMPANY DESCRIPTION 4 III. MARKETING ENVIRONMENT AND SWOT ANALYSIS 5 IV. SMART objectives: 6 V. STP STRATEGIES

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    Page COMPANY BACKGROUND 2 SWOT ANALYSIS 3 STRENGTHS 3 WEAKNESSES 4 OPPORTUNITIES 6 THREATS 7 Threat of Competitor 7 Threat of Buyer 7 Threat of Suppliers 7 Threat of Substitutes 8 Threat of New Entrance 8 Other threats 8 PROBLEMS / ISSUES 9 Lose of Market Share 9 Unethical Business Strategy 9 Product Disadvantage/Defect 10 Expensive Product‚ High

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    Analytical Tools Case1 Prepared for: Prof Madya Sofiah Abd Rahman MKT750 Strategic Marketing Management Prepared by: Muhammad Mazlan Farid b. Mastar 2009306619 EMBA14B Analytical Tools 1. ANSOFF Matrix The Ansoff Matrix is a marketing tool created by Igor Ansoff. The Ansoff Matrix is a tool that helps businesses decides their product and market growth strategy. When to use it Ansoff’s growth matrix suggests that a business’ attempts to grow depend on whether it markets new or existing

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    – Sony PlayStation 4 Table of Contents Page 1. About the company 2. Internal analysis 2.1. General analysis 2.2. SWOT analysis 2.3. Predecessor analysis 3. External analysis 3.1. PEST analysis 3.2. Porter ’s 5 forces 3.3. Competitors 3.3.1. Nintendo 3.3.2. Microsoft 3.3.3. PC 3.4. Customer analysis 4. Marketing Mix 4.1. Product details 4.2. Price 4.3. Distribution 4.4. Promotion 4.4.1 Marketing slogans and logo 4.5. Marketing Objectives 5. Evaluation and Control Toni Hoang‚ Tim von Oldenburg

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    References: Ansoff‚ H.I. (1957)‚ "Strategies for diversification"‚ Harvard Business Review‚ Vol. 35 No.5‚ pp.113-24. Calandro Jr‚ Joseph and Flynn‚ Robert Business Strategy Series‚ ISSN 1751-5637‚ 2007‚ Volume 8‚ Issue 6‚ pp. 409 - 417 CFO Magazine (2004)‚ "Finance

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    The third dimension[edit] Alpha Waves had players bounce on platforms in 3D as early as 1990. The term 3D platformer usually refers to games that feature gameplay in three dimensions and polygonal 3D graphics. Games that have 3D gameplay but 2D graphics are usually included under the umbrella of isometric platformers‚ while those that have 3D graphics but gameplay on a 2D plane are called 2.5D‚ as they are a blend of 2D and 3D. The first attempts to bring platform games into 3D used 2D graphics

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    com). How might Quantas employ such a tool as the Ansoff product/market expansion grid in developing its growth strategies? Ansoff ’s matrix offers strategic choices to achieve the objectives. There are four main categories for selection. Market Penetration

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