of Game Consoles Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From the start as a simulator all the way down as way of exercising. There were many consoles at the beginning‚ and then through time it came down to a final three top selling companies. Every gamer‚ close to the age of thirty and over‚ has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles
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Cause and Effect of online game addiction There are many reasons people play games: for their entertainment‚ relaxation‚ studying and burning free time. Game is a part of human creativity‚ it keeps people entertained‚ creative‚ figure out what to do or better at problem solving. The game can include friends so people will play together or against each other and become competitive. Other than the benefits from playing online games‚ there are also problems from online games. Two main causes of this
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you remember‚ when you were a young child‚ stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age‚ and you played together? You would play many games with them‚ hide and seek‚ -‚ -‚ etc. When you were playing around‚ suddenly one of your friend tripped himself and fell on the ground‚ he cried. His mother came‚ rushing‚ and calmed him down. After he calmed down‚ all of the sudden‚ out of nowhere
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The video game industry has been under repeated attack by accusations that the material in their best-selling video games has harmful effects on children and on society as a whole. With $10 billion dollars in annual sales the gaming industry has an interest in any policies that may hinder business and produce false information to the public. In the search for answers an examination of medical findings from groups such as the American Medical Association (AMA)‚ American Academy of Child & Adolescent
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In the current scenario analysis‚ playing electronic virtual games become a popular daily activity in human life. No matter is mobile based or even computer games‚ each of them having a standard popularity from all range of age group? Surprisingly‚ even children less than 5 years old able to control and use a smart device like IPad. This may due to the influence of their parents‚ for example‚ parents might play the alphabet song using IPad and leave it to the children while they continue with their
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This is a Fan-Fiction for Hunger Games written by Elsie Egilip. Life has been hard in District 12 over the past couple of years. The government has stopped its partnership with few of the districts because of its unforgivable protest that cause major destruction and riot due to the districts’ disapproval on the new government. Katniss Everdeen was an intelligent hunter living amongst the people who stayed in District 12. During her whole life‚ she had been living in poverty. So has the rest
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OUTDOOR GAMES Introduction: At first‚ gymnastics were the only method of physical exercise Gymnastics by nature are dull and monotonous. Man wished to get mental pleasure during physical exercise. So‚ he invented outdoor games. Now‚ outdoor games are popular all over the world. Classification: In India‚ we have now two classes of outdoor games‚ such as‚ the native and the foreign. The native games are Ha-du-du‚ Hide and Seek‚ Kabadi and so on. The foreign games came to us when the English came
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Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household in the
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In chess‚ the objective of the game is to defeat the enemy forces while protecting your king piece. The other pieces have to sacrifice their lives to protect the king. My grandfather was a philosopher; he taught me that life is like a game of chess. We are born as kings‚ protected by the pawns‚ the knights‚ the bishops‚ the rooks‚ and the queen. The other game pieces represent the society who will protect the newborn king so that they will prosper when they grow old. As we grow we must pass down
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Psychological Effects of Video Game Violence On Children Video games will turn 34 years old in 2006. The industry that started with Pong is now a multi-billion dollar worldwide industry. Over the last decade‚ video games have become an integral part of American culture where violence is a common factor in many of these games. An increasing number of people are becoming concerned with this violence‚ and its possible effects and influences among gamers. As we enter an age made of computers and filled
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