Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The
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Role playing games with simulated violence is perilous to younger children because they are dangerous and can cause injuries‚ can lead to more real violence‚ and create bad behavior in teenagers. This affects children as they progress later on in life. First‚ Simulated game violence is perilous because it can inflict harsh wounds or injuries to anyone‚ even if they aren’t involved in the game. Some games can put youth in hospitals or seriously hurt them. These injuries will affect them after a
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The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have
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Hunger Games The book Hunger Games‚ written by Suzanne Collins‚ is a fictional story based in the future about an event in which cities (districts) participate annually by the coercion of the capitol. Two representatives‚ or tributes‚ are randomly selected each year to representative their district in this dreadful event. The plot is focused on a girl in her late-teens and her battles and struggles in the annual event‚ which is called the Hunger Games‚ or just the Games. The Hunger Games are characterized
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Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons‚ from children that probably have more time to play it‚ until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to today’s role playing games‚ featuring an almost life-like level of
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EFFECTS OF PLAYING COMPUTER GAMES AMONG GRADE IV PUPILS OF SULTAN NAGA DIMAPORO INTEGRATED SCHOOL ON THEIR ACADEMIC PERFORMANCE A RESEARCH PAPER Presented to DR. ROSALIE P. SAYCON of Mindanao State University – Lanao Norte Agricultural College‚ Ramain‚ Sultan Naga Dimaporo‚ Lanao del Norte In Partial Fulfillment of the Requirements for the Course Educ. 200 – Methods of Research and Applied Statistics Prepared by: SITTIE SHAJARA M. AMIE October 2014
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made it possible for Katniss to survive the Hunger Games? The abilities Katniss had to survive the hunger games were been able to hunt for her food with her archery skills. Knowledge from her father teaching her about the good and bad plants to eat. Knowing how to climb trees for hiding/sleep protection. She had good strategy’s with been alert to what was actually going on around her and a logical thinker for ways to get her opponents out the game without actually having to kill them her self. Her
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APPLICATION OF GAME THEORY By Abinaya Naresh Ananthapadmanabhan P Dhivya Kannan Vidyalakshmi P INTRODUCTION Game theory is the study of strategic decision making. It is a study of how to mathematically determine the best strategy for given conditions in order to optimize the outcome. Game theory focuses on how groups of people interact. It focuses on how “players” in economic “games” behave when‚ to reach their goals‚ they have to predict how their opponents will
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video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can have
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Mehnaaz Momen Political Class and Gender Roles 27 March 2011 Gender Roles in the Video Game Industry We often reflect on our lives and realize that not everything in our worlds outlines life as fair game. I see many facets of life that benefit one gender role better than the other. I also see parts of our lives where one gender role isn’t treated as equally as others. Me being part of the video game community for so long never opened my eyes to these realizations. I never wanted to believe
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