Rivera Video Game Violence Is Not the Villain Harold Rios Torres B00273402 Have you ever taken the time to see why children behave a certain way after playing violent videogames? Some parents fail to see this. But the few who see the change in behavior quickly blame the video game industry for said changes. Violent video games are not the cause of violent behavior in children. Every video game has its rating. Each rating has an age range letting people know for what ages the game is suitable
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EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior
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that we can learn from playing video games. Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills‚ inefficiency‚ obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children
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Video Game Addiction in Teenagers There are many stages in life which everyone has to encounter and the teenage stage is probably one of the most important stages of a person’s life. During your teen years you really learn about what kind of person you are and what kind of person you want to be. Do you want to be the type of teen who stays home all day and play video games alone or go and hang out with your friends? This is where video game addiction comes into play. Some teenagers would rather
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This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad‚ but far too common representation of women within video game culture. As discussed in class‚ women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations
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Violent video games affecting children Video games around the world have become immensely popular‚ a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games‚ but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t
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Effects of Violent Video Games Video games are getting advanced to the point where it has become graphic and where it looks all too real‚ revealing way too much for a child between the ages of 8-14. Some say that violent video games have little impact on young teenagers that most video game players live normal lives. The weakness in the argument is obvious because “some” not “most” not even “all” act out and run around taking people out with automatic rifles like they do in video games. As the years
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involved when children use video games. It is proven that video games have both a negative and a positive effect on children academically. There are basically five varieties of video games including sports‚ general entertainment‚ fantasy violence‚ educational games and human violence. Extensive research has been conducted since the time of its inception to study the effects of video games on children. The results of these studies have shown that there are both good as well as bad effects and consequences
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someone because of a game the kid played? Is there a possibility that someone will cause harm to others when they murder fake characters in a fake reality? If someone kills two-hundred thirty one zombies on Call of Duty‚ will they go around and kill his/hers whole neighborhood? When you receive thirty kills and no deaths in a matchmaking game in a first-person shooter‚ will that person believe he/she is invincible enough to try it in real life? Some believe that video games of the killing genre will
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Don’t Blame the Video Games The video games have been a source of entertainment for many over the past few years and over the years its consumers are growing in number. It is a source of digital entertainment and does not trigger violent behavior or the violent crimes. It is not a new trend anymore as the games have been around for as early as the 1990s. Parents and guardians strongly believe that most games have violent content thus prohibit their children from playing as they believe it might
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