Armstrong‚ Ben‚ 1979‚ the Electronic Church. Nashville‚ TN: Thomas Nelson Publishers. Bagdikian‚ Ben H.‚ 1971‚ the Information Machines. New York: Harper & Row Publishers. Clark‚ David W. and Virts‚ Paul H.‚ « Religious Television Audience: A New Development in Measuring Audience Size. » Unpublished paper presented at the annual meeting of the Society for the Scientific Study of Religion‚ October‚ 1985‚ Savannah‚ GA. Epstein‚ Edward Jay‚ 1975‚ Between Fact and Fiction: The Problem of Journalism New York:
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New Millennium‚ Community Theatre & Audience by Jane Shannahan (BA; PGDips Bus & Admin/Event Management; MMgt) Introduction “Primitive rituals were the first form of drama” (Barba & Sanzenbach‚ 1965‚ p. 154). Primitive theatre could be termed religious as the main aim was to conjure the gods for a variety of practical reasons‚ e.g. warding off disease. Early societies put value on the repetition of traditions and folklore that were handed down verbally and visually‚ manifest over time via
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As far as the Market Summary / Target Audience are concerned‚ we have quite the large market to target‚ I say this because many people tend to think gaming sales should only focus on those people in their teens‚ yet in reality this isn’t our only major target. The average age of a gamer is 35‚ over a quarter (26%) is age 50 or over. The bulk of gamers are in the 18 to 49 year age range‚ which proves children shouldn’t be the only ones we focus our campaigning on. Also‚ around 68% of U.S. households
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1. Project Initation * Recognized a need for change / new system * Problem understood to be “antiquated IT hardware and software‚ no internal IT support‚ and high turnover among office personnel”. * Appointment of ex-CIO to head project Project Planning * Recognized need for new IT platform and partner * Recognized the solution of a “robust and flexible” information system that would meet the needs of all 32 chapters and be modestly priced * Ex-CIO in YA Mass chapter takes
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limited intended audience that some consumers are not part of. The intended audiences are usually people who can relate or share some common characteristics of what’s being discussed. While the intended audiences are being influenced by the ideologies of the media‚ they’re consumers who are not affected by the media being portrayed. These people who are not affected are known as the excluded audience. The way the media tries to influence consumers is ineffective to the excluded audience because it is
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Topic: Insomnia Purpose: To inform my audience about an object Specific purpose: To inform my audience how insomnia can affect people throughout their everyday activities. Thesis: Insomnia is the inability to obtain an adequate amount or quality of sleep at night. Introduction: I. Attention: Did everybody get 8 hours of sleep last night? I know I didn’t. II. Reveal & relate topic: Insomnia is a serious medical situation that can harm your health and your everyday life. Today
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Texts need audiences in order to realise their potential for meaning. So a text does not have a single meaning but rather a range of possibilities which are defined by both the text and by its audiences. The meaning is not in the text‚ but in the reading. (Hart 1991‚ 60) Andrew Hart is among many writers‚ theorists and researchers who identify and value the existence of the audience in relation to the media. At the most basic level‚ audiences are vital in communication. It is for the audience that the
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Chapter 1 primarily talk about the art of Decision Making. Different types of audience employ different types of decision criteria in different scenarios. It also touches base with the similarities & differences of the decision making criterias among the different types of audience members. Another very interesting factor that this chapter brings up is the Audience expectations. In the words of author – “Expert audiences expect professionals to address their decision criteria.” He illustrates &
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female fashion models‚ 70 of women felt more depressed and angrier than they did before seeing the images. As the National Eating Disorders Association website clearly shows‚ the media has a tremendous influence in the average consumers life. (Audience Adaptation) Ladies‚ weve all seen the scantily clad Victorias Secret commercials and wondered why we dont have Giseles legs. And guys‚ Im sure some of you are jealous of Brady Quinns six pack as pictured on Mens Health this month. Like it or not
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company started to realize that they needed to find out what customers really want and value the market. They swiftly assimilated into the pop culture that most people in our society would accept‚ their new game soundtracks appealed to a border musical audience and even musicians. Their success started with the game Karaoki Revolution‚ its marketability and mainstream music made it much more successful than their previous “hi-tech” games. [1] They cooperated with companies that made peripherals and companies
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