means of communication that relay a message from a source to a receiver. In a learning environment there are six categories of media. Text is one of the most common categories. It can be displayed in many different ways including books and posters. Audio is another common category that involves anything the learner can hear. Visuals also are a good category of media that stimulates learning through posters or drawings. Another type of media is video. Video is a type of media that shows motion such
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According to this case‚ the spending on recorded music in U.S dropped 4.1% in 2001 and the industry’s top 10 albums also sold much less compared to the year before. The second effect is that it cased the sales of CD burners‚ blank CDs and digital audio players increase and nowadays‚ most new computers come with CD-RW drives installed‚ which means people can easily store downloaded music‚ share music with friends and take it with them anytime as well. The third effect is that it increased the cost
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History In 1966‚ Richard M. Schultz Gary Smoliak opened an audio specialty store name Sounds of Music‚ which in 1967‚ grossed over a 173‚000 thousand dollars after acquiring Kencraft Hi-Fi Company and Bergo Company [ (Funding Universe‚ 2010) ]. The company went public 1969‚ which lead the way for three additional sore opening s in the twin city areas‚ in addition to creating the first employee stock option program. Sound of Music‚ grossing over a million dollars in revenue in 1970‚ became the
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The Digital Music Distribution Revolution What industry conditions lead to the revolution in audio distribution? Which stakeholders stand to benefit most (or least) from this revolution? The MP3 technology gave its users several advantages such as the chance to transfer music to the new digitally recorded format‚ while also providing a way to download and play music digitally on personal computers. For example‚ software programs gave listeners the ability to convert CDs to the new digital format
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2) Microsoft Word (Word Processing) 3) Microsoft Excel (Spreadsheet software) 5) MySQL (Database Software) 6) Microsoft Powerpoint (Presentation Software) 7) iTunes (Music / Sound Software) 8) VLC Media Player (Audio / Video Software ) 9) World of Warcraft (Game Software) 10) Adobe Photoshop (Graphics Software) 11) Quickbooks‚ 12) Adobe Acrobat‚ 13) Internet Explorer 14) Microsoft Word 15) Microsoft Excel HARDWARE- CD-ROM‚ monitor‚ printer‚ video card
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Topic 2 WHAT IS THE ROLE OF A TEACHER IN CLT? Several roles are assumed for teachers in communicative Language Teaching‚ the importance of particular roles being determined by the view of CLT adopted. According to Breen and Candlin the teacher has two main roles: the first is to facilitate the communication process between all participants in the classroom‚ and between these participants and the various activities and texts. The second role is to act as an independent participant within the learning
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combination of headphone and microphone. Headphones either have wires for connection to a signal source such as an audio amplifier‚ radio‚ CD player‚ portable media player‚ mobile phone‚ electronic musical instrument‚ or have a wireless receiver‚ which is used to pick up signal without using a cable. HISTORY Headphones originated from the earpiece‚ and were the only way to listen to electrical audio signals before amplifiers were developed. The first truly successful set was developed in 1910 by Nathaniel
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Player Industry [pic] Industry Overview Identification and definition of the global portable media player industry A portable media player (PMP) is an electronic device that allows the owner to store‚ organize and play audio files as well as to view images and videos. The data is usually stored on a hard drive or a flash memory‚ enabling the storage of all kinds of files as on a USB flash drive. The PMP can be connected to a computer with a USB or FireWire connector‚ or
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Just in consideration of the popularity‚ MP4 is strongly advised. MP4 is absolutely the most commonly used video format‚ containing video audio steams‚ subtitles and still images. To crown it all‚ it can be played on a large variety of non-Apple smart devices like Android Samsung HTC phones/pads‚ PSP‚ Xbox game consoles‚ Windows phones‚
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that PMPs will exceed the $497 million generated in 20051. Portable multimedia players or PMPs are broadly defined as electronic devices that can store and play files in one or more media formats using hard disk or flash memory. Digital Audio Players Digital audio players (DAPs)‚ more commonly known as MP3 players‚ are the most rudimentary version of PMPs. In 1998‚ Eiger Labs introduced the first MP3 player‚ the MPMan F10‚ to the U.S. market. It was a 32MB portable device that retailed for $69. However
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