Abstract The main target of this report is to broad the concept of Augmented Reality. In addition‚ this report also includes the analysis of various economic and environmental issues produced by Augmented Reality. The report is divided into 6 different sections. Each section has its own purpose. In the beginning‚ a brief introduction about Augmented Reality (AR) is given‚ along with its types and working mechanism. Similarly‚ the background section tells about the history of AR; how AR has evolved
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Opening page Index Index 1 Introduction 2 Definition: What exactly is augmented reality? 2 How does it work? 3 Evaluation of the current market 4 Future applications 4 Augmented reality as a product: The Google glasses 4 Risks and challenges 4 Introduction We are living in a full-connected world where most homes are connected to a high-speed Internet connection‚ where the Internet follows us on our smartphones‚ our tablets‚ our laptop‚ a world where you can access any information
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Augmented reality is a concept which on first approach may seem to be a technology for the distant future‚ or something of a work of fiction; the idea that computers can interact seamlessly with humans and their environments. The idea that there could be something of a merge between aspects of virtual reality‚ and true reality would have been thought to be only for movies and computer games by the average person a decade or so ago‚ but now augmented reality has become a reality‚ and evidence of
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AUGMENTED REALITY Himani Gupta ABES Engineering College‚GZB Email:himani.abes1992@gmail.com Contact:9971681258 Neha Shukla ABES Engineering College‚GZB Email:shukla.neha2710@gmail.com Contact:9650737009 Surbhi Bansal ABES Engineering College‚GZB Email:sur_bansal@yahoo.co.in Contact:8802677515 ABSTRACT Augmented Reality (AR) is a new technology that involves the overlay of computer graphics on the real world. Its goal
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Augmented reality can be defined as a composite or an illusive view of the physical world created by computer generated information‚ images and graphics. How did it start? Well it was first initiated by Morton Heilig who was an American cinematographer and philosopher. He experienced with the help of a partner and developed the “sensorama” from 1957 to 1962. The “sensorama” consisted of a big bulky device shaped like an arcade game in which the player has to sit and it gave him the experience
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MAE QUEST 2011: Augmented Reality Browser Augmented Reality Browser Jinesh Patel Amit Narwal Department of ComputerEngineering‚ Maharashtra Academy of Engineering‚ Alandi‚ Pune-412105‚ India. jineshnpatel@hotmail.com Abstract Augmented Reality Browser enables the enhancement of real world objects with digital information. It includes various types of engaging experiences‚ complete with interactive and immersive features like 3D objects and animation. Location- based layers help users
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Augmented Reality Augmented Reality‚ in simple terms‚ means ‘large’ reality. The sole reason behind the conceptualization and development of any technology is Convenience. All the technology invented till date can actually be traced back to resolving some human necessity or the other‚ or to the effort of simplifying a certain task that is otherwise difficult or cumbersome. As obvious‚ augmented reality serves exactly the same purpose‚ but in a way that one could only imagine‚ and one that was
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AUGMENTED REALITY Shafeek MACM 1. Augmented Reality The first true mention of augmented reality is in L. Frank Baum’s novel The Master Key. Printed in 1901‚ the book mentions a “character marker” set of electronic spectacles that when view someone through them would show a letter on that person’s forehead regarding their character. “I give you the Character Marker. It consists of this pair of spectacles. While you wear them every one you meet will be marked upon the forehead with a letter
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APPLICATIONS OF AUGMENTED REALITY IN CONSTRUCTION PROJECT PHASES Akshay MN1‚ Harikrishnan Ranjith2‚ Hrushikesh MG3‚ Mayank Agrwal4‚ Sayali Kolte5 ABSTRACT Construction is a game of uncertainties. Unforeseen circumstances pop up almost on a daily basis in a construction project. Being able to foresee them and to rectify the issues without a fatal effect defines the success of a project. Augmented reality helps in visualizing many of these unwanted errors which are hidden in the real world. This
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The Augmented reality and virtual reality (AR&VR) is going through a significant adoption in the training and infotainment sectors. The main motivation behind the significant adoption is the versatile range usage for these technologies (AR&VR). The report is based on the extensive research. This research study involves the usage of extensive secondary sources; directories‚ and databases such as: Hoovers‚ Bloomberg‚ Business-week‚ Factiva‚ and One-Source‚ and so on to identify and collect information
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