Book Review: Tom Boellstorff Coming of Age in Second Life: An Anthropologist Explores the Virtually Human Boellstorff questioned whether it was possible for a virtual world to be subject to the same ethnographic techniques and analyses as locations and communities are in the real world. As a leading ethnographer studying gay and transgendered cultures in Indonesia‚ Boellstorff brings a significant amount of experience and expertise to this field of work. He proposed the question – was it possible
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Running Head: FRAMEWORK OF PARANOID SCHIZOPHRENIA 1 Paranoid Schizophrenia: Framework and Advancement Nick Zavala Sonoma State University FRAMEWORK OF PARANOID SCHIZOPHRENIA 2 Abstract The data presented covers the general background of the subtype of Schizophrenia‚ Paranoid Schizophrenia and the multiple complications‚ risk factors‚ possible causes that accompany the disorder. Two scientific studies are
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Hindu temple” (Martel 52; ch.16). Hinduism set the groundwork for Pi’s religious journey‚ with the principles of a ‘Universal Reality’‚ of the transition of one’s karma from one life to the next‚ and the Supreme Energy being manifest in various avatars and deities. It is this eclectic suggestion of God’s manifestations that creates a sense of openness in Pi in seeking the commonalities among other religions‚ suggesting in his notion that Lord Krishna himself led him to Christianity
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The Great Goddess symbolizes maternity‚ the fertility of the earth‚ and femininity on general. The Great Goddess the mother of life‚ and represents all living things. The function of the Great Goddess is source of life‚ death‚ and rebirth. She can take the form of a snake which represents cycle of life or symbolizes the moon and how the moon goes through cycles like a woman. I do think that Eywa is the Great goddess‚ because she represents everything on Pandora. Eywa is like the force in Star Wars
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Virtual Reality: the Rise‚ Decline‚ and Return Xavier Woodard INF 103 Dr. Kris Jamsa December 10‚ 2012 Virtual Reality: The Rise‚ Decline‚ and Return Virtual Reality once the most talked about technological advancement‚ then a near nonexistent application‚ and now a returning enterprise. Virtual reality or VR‚ as it is often times referred to‚ is computer simulated reality that gives the user a feel of the physical world in an imaginary world setting. The history of VR is an interesting history
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Case Study 1: STA Travel Island Table of Contents Background: STA Travel 3 Alternative 1: Second Life 3 Advantages 3 Disadvantages 3 Alternative 2: Pinterest 3 Advantages 3 Disadvantages 3 Alternative 3: Marketing to the Alumni 3 Advantages 3 Disadvantages 3 Background: STA Travel STA Travel was founded in 1979. They have marketed themselves as the world’s largest student travel organization. Since the time they were founded‚ they have grown to include several countries
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also across the broad cinematic spectrum. Motion capture technology is flourishing in the film industry with its prolific use in Hollywood. Its awareness has been brought to mainstream audiences through blockbusters successes such as James Cameron ’s Avatar. With the continued growth of the entertainment industry‚ there is a strong desire for faster and more fluid animation. Current techniques for 3D animation particularly frame by frame animation are time consuming and complex. Frame by frame animation
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discusses how mickey mouse went from being a slap stick cartoon character like all other animated personalities and grew into a much more complicated being. He was the sign of hope and escape during the depression and evolved even more into the dominating avatar of Disney itself. Brockway begins his article by describing Walt Disney himself trying to explain the dramatic success of his simply drawn cartoon character. It starts the article by showing the reader that even Disney himself is shocked by the
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The cultural values of race and class are prevalent in the gameplay of World of Warcraft. To avoid gamer oppression‚ the online game has created unrealistic races and classes for each of the characters. Players can enjoy gameplay without having to choose between human races‚ such as White Caucasian or African American. Furthermore‚ the game has two factions that the gamer must choose between‚ known as the Alliance and the Horde. Both of these factions have different mythical characters that users
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Module 1- Lecture 1- What is sex? This lecture is really an intro to the course. It defines the act of sex as the “exchanging of genetic data by two organisms for procreation.” This lecture also challenges our ways of thinking about sex as more than just an act of procreation‚ but also as an act with social‚ political‚ mental‚ and personal complications. From strictly an evolutionary perspective‚ the goal of our genes is to have as many babies as possible‚ through the act of sex. This lecture
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