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    MIS 6020 APPLICATION DOMAINS ON INFORMATION TECHNOLOGY VIDEO CASES & ASSIGNMENTS STUDENT NAME: GREGORY CHIRCHIR KAPSOWE STUDENT ID NO: 653343 CASE 1 TELEPRESENCE MOVES OUT OF THE BOARDROOM AND INTO THE FIELD Question 1 List and discuss briefly the benefits claimed by Cisco for its “In-person” experiences using telepresence. Answers a) Improved productivity by employees since there is no need for travelling to attend meetings b) Reduced travel costs in form of per diems and accommodation costs

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    Unme Jeans

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    safe assumption would be that its users would follow this trend‚ as well. Lastly‚ I believe Zwinktopia would better convey the message that Foley wants send to consumers. This platform would allow users to design the jeans they use to outfit their avatars‚ giving users a sense of individuality—the very message the company seeks to convey. By users being able to share their creations with fellow Zwinktopians‚ they are also creating a viral effect with the brand. Their friends will become interested

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    Jagannath

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    Jagannatha) meaning "Lord of the Universe"‚ is a deity worshipped primarily by Hindu people‚ mainly in the Indian states of Orissa‚ West Bengal‚ Jharkhand‚ Bihar‚ Tripura and by Hindus in Bangladesh. Jagannath is considered a form of Vishnu[1] or his avatar Krishna by the Hindus. Jagannath is worshipped as part of a triad on the "Ratnavedi" (jewelled platform) along with his brother Balabhadra and sister Subhadra by his devotees. The icon of Jagannath is a carved and decorated wooden stump with large

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    Among the imported films‚ the biggest success was Avatar (in 2D‚ 3D‚ and 3D-MAX) which actually did an excellent job in China. On the first day of Avatar’s release‚ Chinese people were crazy about it. All the theatres in big cities did not have enough tickets‚ although Avatar was shown seven times per day. Some people even helped people to wait in line to make money! The pomp maintained almost one month. That is an absolute miracle in China! Avatar earned over 1.38 billion Yuan ($206 million) in China

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    5.4.1 Procedure for Pilot Study Based on the CARE social cognitive model described in chapter three‚ the participants completed a four week assertiveness training course with two components: a) Theory: covering the concepts of assertiveness‚ aggressiveness and passiveness; and b) Practical: focused on role-play to teach assertive strategies to resist pressure to engage in negative sexual behaviours. For example‚ verbal skills included training and practice in speaking clearly and confidently without

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    STA Travel Case Study

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    History/Situation: STA Travel is a subsidiary of a privately held company‚ Diethelm Keller Holding LTD‚ marketing as "the world’s largest student travel organization helping students travel in over 90 countries". Historically‚ STA utilized retail travel agencies located near or on college campuses; however the Internet has introduced new online competitors. The internet is predicted to account for more bookings than offline alternatives. In response to STA’s global customer base‚ STA delegated

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    Critique Essay

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    new sites to join. The reason she is a part of all these sites is because she likes to connect to different people around the world. She goes on to tell how she uses IM and tracks her exes with it. The essay concludes with Stites talking about her avatar and the virtual world she lives in. In the beginning of Stites’ article she states‚ “I’m 24 years old‚ have a good job‚ friends. But like most of my generation‚ I consistently trade actual human contact for the more reliable emotional high of smiles

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    Investigate and describe future developments The field of video games is one of the most exciting because it is constantly developing and advancing so quickly. Unlike a lot of areas of ICT which have reached a level of stability‚ all parts of games‚ gaming and games development are still growing and will continue to grow. This means there is the potential for individuals to have completely new ideas and be the first to create something in the field. The popularity of games is growing exponentially

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    interactive games‚ and virtual communities. One company took it a step further. In exchange for answering a poll asking kids 13-and-over to pick the Pop Tart flavor they like the most‚ respondents were able to receive virtual furniture for their avatars (Holahan‚ 2007). Because of this change in medium‚ companies are beginning to have to answer critics who are questioning the ethical ramifications of this new approach. There is a fine line that companies are walking between their aggressive‚ targeted

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    Fabrication is more powerful truth‚ at least in the eyes of Hollywood When it comes to film’s interpretation of history and reality‚ such as the recent film’s “Argo” and “Zero Dark Thirty”‚ Hollywood has long had a habit of altering facts‚ creating illusions and fabrications‚ and even distorting final outcomes. Hollywood is an industry‚ and for a long time now‚ has understandably aimed at creating the best possible plot line with regard to its films. In some ways‚ it could be considered a “dream

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