VIDEO GAMES IN EDUCATION Are Video Games the Future of Education? YOUR NAME HERE University of South Dakota Are Video Games the Future of Education? Synopsis Old school methods of teaching have become known as “chalk and talk” where a teacher stands in front of the chalkboard and lectures the whole period with limited time at the end of class to discuss what the students have learned. Some of these methods have become obsolete with new computer-based technology changing the educational
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article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The author
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intrigued the most in is the one of the video games. Video games have always interested me‚ ever since I was a young lad. I began playing video games when I was at the age of 4; it began with the Nintendo Entertainment System‚ one of my personal favorites. Next after a span of a few years my family purchased me and my brother the PlayStation One‚ which was an innovation of its time. The PlayStation Two came a few years later with better selection of games and improved graphics‚ very very fun in my
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characteristically is employed to create an unfair advantage‚ usually in one’s own interest‚ and often at the expense of others. Cheating implies the breaking of rules. There are plenty ways to cheat‚ you can cheat in a relationship‚ academically‚ and in games. Cheating is when a person misleads‚ deceives‚ or acts dishonestly on purpose. For kids‚ cheating may happen at school‚ at home‚ or while playing a sport.Some kids cheat because they’re busy or lazy and they want to get good grades without spending
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Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy‚ but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world. I appreciate her optimism and enthusiasm‚ but there are many flaws to what she is saying. For one‚ she states that we should increase the number of hours that we spend playing video games; she claims that video this will bring out the best in them. If so‚ why
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The Positive Effects of Video Games Video game is an electronic game that is controlled by player but moderated by the electronic control and manipulating images on a video display or television screen. This is one of the largest and most influential inventions on people’s lives today. Ralph Baer has found this invention in 1966. In 21st century‚ technology becomes more advanced and people rely more on technology. As well as video game‚ over the past 30 years video game is evolving‚ changed significantly
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The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment‚ because they encourage players to become a part of the game’s script. Today’s sophisticated video games require players to pay constant attention to the game‚ rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today’s children. Most people
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Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household in
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The Negative Effects of Video Games The origin of video games can be traced all the way back to 1940. Since then video games have continued being advanced with the improvement of technology. They have changed from what was once arcade to handheld video games. The main purpose for introduction of video games was to bring new forms of entertainment in the limelight. That the reason behind their improvement with the advancement of technology. The popularity of this technology has been there for the
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Since the early days of the video game industry‚ there have been many controversies related to violence‚ addiction‚ explicit graphics‚ and sexual themes. The misrepresentation of women being one of the many. The Damsel in Distress has become one of the most widely used gender clichés and misrepresentations of women in the history of gaming. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and
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