Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video game developers
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Ethics and Entertainment: Video Game Censorship Athena Falconer COM/450 Ethics and Commuinication February 16‚ 2015 University of Phoenix‚ Courtney Shobert‚ BAAG1FHV59 Ethics and Entertainment: Video Game Censorship Ethics refers to standards‚ morals‚ beliefs‚ and behaviors that follows to help guide one in situations they may face. Ethics are not gained in one day but are built over time from memorable experiences. From childhood to adulthood these learned behaviors add to traits that help shape
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Researchers‚ parents and educators are all discussing the controversy around violent video games and their influence on kids. The audience seems to be divided into two large groups: one is in favor of restricting or even banning violent video games as they make children (and‚ arguably‚ adults as well) more prone to aggressive behavior‚ like that seen on the screen. Opponents of this view claim that video games do not cause violent behavior in real life and are‚ in fact‚ a safe outlet to natural aggression
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The ethics of selling violent video games 1. Should Barry recommend that Take-Two go forward with the release of GTA: Vice City? Yes‚ they should think deeply of the impact that the game will game will have over the children who play it‚ not only the impact the game will have over their company and also take into account that many groups are already against them in the release of the game. 2. Given the contemplated video game is legal‚ is clearly marked as “Mature” for audiences over 17‚ and
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Violent Video games are not the problem and you know it. Should violent video games be banned? Many say that say they shouldn’t‚ these people include Christopher J. Ferguson‚ PhD‚ of Texas A&M International University‚ Patrick Markey‚ PhD and Kierkegaard. They are professionals who know what they are talking about. Therefore their opinion is quite relevant to the issue. There actual opinion is that‚ if anything‚ violent video games reduce violence in the real world because they let out their
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Video games have progressed immensely in price and technology over the past thirty years making them more popular then ever. Video games were originally for arcades‚ then came the first home console. The graphics have changed a lot since the first console game. Games colors were originally just black and white now they have more colors then you can think of. Not all businesses made it through competition of other businesses. In the seventies video games were fairly new. Some companies were
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Recognizing problem video game use In “Recognizing problem video game use” Porter‚ GuyStarcevic‚ VladanBerle‚ DavidFenech‚ Pauline. "Recognizing Problem Video Game Use." Australian & New Zealand Journal Of Psychiatry 44.2 (2010): 120-128. Psychology and Behavioral Sciences Collection. Web. 30 Sept. 2013‚ the author shows that video games can become an addictive pass time for some gamers‚ while others can spend less time at the controller. The article tries to show how certain types of heavy gamers
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What have been the (economic) benefits of the 2012 Olympics Games? The 2012 Olympic games have had strong advantages and disadvantages on the economy and the country as a whole. The Olympic games brought a significant amount of benefits to the UK‚ both on the financial and social side. For example: due to the tourism it included or the transport improvements for the population. The UK hosting the Olympics did also propose a disadvantageous side to the country for several reasons‚ such as: many
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In Michael Britt’s video podcast‚ Violent Video Games-What Does the Research Say? (2010)‚ he discusses two studies that analyze the effects violent video games can have on individuals. The first article that was discussed claimed that violent video games lead to the desensitization to real-life violence (Carnagey‚ Anderson‚ & Bushman‚ 2007). Whereas‚ research conducted by Bosche (2009)‚ used Carnagey et al.‚ (2007) desensitization hypothesis that states violent content may elicit negative responses
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The campaign to host a World Cup‚ the largest event in professional soccer‚ is intense‚ with dozens of countries vying for the quadrennial tournament. In 2010‚ the games were hosted by South Africa. While there are a number of advantages to hosting the games‚ such as publicity for the host country and increased revenue from tourists‚ there are also a number of potential disadvantages. Expense Hosting the World Cup costs the host country an enormous amount of money. For the 2010 tournament‚ the
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