Sony is a Japanese multinational conglomerate corporation headquartered in Tokyo‚ Japan. It ranked 73 on the 2011 list of Fortune Global 500. Sony is one of the leading manufacturers of electronics products for the consumer and professional markets. Walkman is a Sony brand trade name originally used for portable audio cassette players‚ and now used to market Sony’s portable audio players as well as a line of former Sony Ericsson mobile phone. The original walkman introduces a changed in music
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Keller’s Brand Resonance Pyramid | SONY Brand 2015 | Resonance Behavioral loyalty: This includes regular‚ repeat purchases‚ Sony has a loyal customerbase Attitudinal attachment: Customers have loved SONY for decades and many segments have grown up with their groundbreaking products‚ and see some of the products as a special purchase‚ PS3‚ VAIO‚ XPERIA Judgements Quality: The Customer perception of the quality of the Sony products/services with the SONY brandname is high Credibility: Decreased
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• History Sony‚ is a Japanese multinational conglomerate corporation headquartered in Minato‚ Tokyo‚ Japan. Sony is one of the leading manufacturers of electronics‚ products for the consumer and professional markets. its founders Akio Morita and Masaru Ibuka derived the name from sonus‚ the Latin word for sound‚ and also from the English slang word "sonny"‚ since they considered themselves to be "sonny boys". In late 1945‚ after the end of World War II‚ Masaru Ibuka started a radio repair shop
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Sony Corporation Introduction In an economy that thrives thoroughly on technology and progression itself‚ there are many companies that have taken advantage of the opportunities that have been offered to them through science. Due to continuous development in technology‚ companies are being able to find their path in success through competitive products and service. And one of the Company that would strike on peoples mind in no time while talking about information technological
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Key Words: Brand Extension‚ Expansion into New Geographies. Brand Culture‚ Brand Symbols‚ Semiotics Analysis. Study of ‘Disney’: Strategies and factors that helped build the iconic brand. Group 7 Archana Menon 2008 09 A Chandan Pansari 2008 12 A Ranjani Mani 2008 43 A Sumita Das 2008 55 A INDEX Introduction ..........................................................................................................................4 Licensing ..............................................
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Introduction Generally‚ Totsuko was started by 2 talented Engineer‚ Masaru Ibuka and Marketing Innovator‚ Akio Morita in 1946 in Japan. The company name was later changed to SONY in 1958. From 1950 to 1999‚ SONY introduced many innovative products; many of the world’s first technology and even created a robotic dog named Aibo. SONY’s vision is to create something new‚ to create more dreams and to make things fun. SONY’s mission is to create things for every kind of imagination and involve
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Introduction ‘SONY CORPORATION’ or ‘SONY’‚ a leading Japanese electronic brand was founded by Masaru Ibuka and Akio Morita in the year 1946. Starting from scratch after the World War II the owners with the support their employers lead the company to immense success and they have retained this tend ever since. SONY’s first product was the transistor based radio which evolved to be the first ever radio commercially sold by any electronics company to the general people. After works as technology
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Place Sony has an online presence in several formats‚ for example http://pro.sony.com/bbsc/home.do provides information on products and their prices. The site also has information on corporate applications for its offerings. Sony Product distributors that sell selling to VARs + System Integrators include: ASI Corp‚ Avnet Inc. and Bell Microproducts‚ Microland Electronics Corp. Wholesale distributors of Sony Products include but are not limited to : Best wholesale co. Ltd‚ Dongsheng
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Sony Corporation and the Video Game Console Market: 1 A Competitive Analysis By Ryan Bogner‚ Peter Hung‚ Guan Wang‚ and Steven Wang 1 This report evaluates Sony Corporation’s strategy in the console gaming market from the top-down perspective of the entire corporation. Executive Summary Sony’s current strategy in the video game console market is simple: use the technologically superior Playstation 3 as a loss leader to introduce the Blu-ray optical drive2 into consumers’ homes and leverage that
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SWOT SONY Strengths * Sony has for a long time produced high end and usably durable goods. This makes them a good company to do business both on a corporate scale and a private scale as it goods have a long usable life. This separates them from cheap electronic Asian companies whose goods are designed to not last as long so the goods are bought more often. This long life of its products make it a very appealing to business as they can now buy the product and know that if it has the brand Sony
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