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    Video Game Addiction

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    Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior‚ hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However‚ video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al

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    Computer Game Addiction

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    Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success • • • • • • Background of the problem Theories of Addiction – Recent Science NIDA Theory of Gaming Addiction Assessment and Treatment methods Case Studies Questions Computers and Interactive Technology 1984 - Personal Computers for business and hobby use 2006 - Too Wired? (c)2009 Kenneth M. Woog‚ Psy. D. 3 It’s a “Dangerous” World • Media attention to MySpace and Pedophiles • News

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    The Hunger Games Trilogy

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    The Hunger Games trilogyFrom Wikipedia‚ the free encyclopediaJump to: navigation‚ search The Hunger Games Boxed set The Hunger Games Catching Fire Mockingjay Author Suzanne Collins Country United States Language English Genre Adventure Science fiction Young adult Publisher Scholastic Published 2008–2010 Media type Print (hardcover) The Hunger Games trilogy is a young-adult adventure science fiction series written by Suzanne Collins. The trilogy consists of The Hunger

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    Rocks: The Dating Game

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    Rocks: The Dating Game ch By:Rebecca Cze 3-23-12 Rules to the Game Rule of Superposition States that the rocks on the bottom are the oldest and the rocks on the top are the youngest. Rule of Crossing-Cutting Relationships States that if a rock that cuts through the rock layers is younger than the rock layers itself Rule of Lateral Continuity States that everything on the same layer are the same age Rule of Original Horzitonality States that the orginal layer was horizontal‚ but over the years

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    Video Games and Obesity

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    October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back

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    Enders Game

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    Naval Chief. The Naval Chief asked how fast he could have a regimental force of Marines ready for action. Lt Gen Krulak replied 48 hours. Not knowing if his promise could be done‚ but he knew the Marine Corp and had confidents in his words and was right. It continues to explain in many parts and in great detail the professionalism of Marines. The training methods Marines go through to attack and attack accurately attack even during the night. The ability to improvise in the worst circumstances faced

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    Video Game Violence

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    Does Video Games cause Violence? 97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings‚ and increased bullying‚ communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something

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    Triangular Relationship of Games‚ Creativity and Learning Introduction Creativity has been widely acknowledged as a crucial ability for learning. Many studies revealed that creativity is associated with and also facilitates divergent thinking‚ critical thinking‚ flexibility‚ and so forth which are the vital elements to promote learning. To spur creativity‚ games are the best media on account of dual functionality discussed as follows. Dual Functionality of Games Games are not simply the activities

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    Value Of Video Games

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    Are video games a value to people and even societies? This is one controversial questions that’s been argued and pondered on for years and years on end and I believe that video games have many many great qualities and have very much value to not only the U.S. but the world in general. The values also spread across many categories from improvement in skills and other things that make us grow as humans‚ to connecting people‚ and even stuff like jobs. One of the biggest reasons video games are a value

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