As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype
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Over the past few years‚ video games have become increasingly popular in our culture. During this time video games have experienced leaps in technology‚ such as improved graphics and the ability to play with others either in person or worldwide via internet . As video game popularity has grown and the technology has become more advanced‚ concern has also grown regarding the effects of violent video game play on children. Video games are unique‚ as compared to other games children and adolescents play
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CYBERPSYCHOLOGY & BEHAVIOR Volume 9‚ Number 6‚ 2006 © Mary Ann Liebert‚ Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age‚ gender‚ usage patterns‚ and in-game behaviors. In the current study‚ a factor analytic approach was used to create an empirical model of player motivations. The analysis
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The Harmful Effects of Video Games Vs. The Benefits Aaron Winterstein October 14‚ 2012 The Harmful Affects of Video Games Vs. The Benefits There are many questions about video games and how they affect children. I believe that video games are harmful to children in many ways. Many studies have tried to prove that they are harmful‚ as well that they are also beneficial to children. It is difficult
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IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the
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Why would a reformer never change his or herself? In "Sponono"‚ a short story by Alan Paton‚ the main character Sponono never learned to change his ways because he believed forgiveness always would be the solution when someone misbehaved. Even though he lost all his freedom after he stole the stone‚ Meneer still gave him many opportunities for him to make amend. According to Sponono‚ authorities such as Meneer should always forgive others. When Sponono and Tembo got into a fight‚ Sponono insisted
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TEXT: Macbeth AUTHOR: William Shakespeare Ambition. A strong desire to do or achieve something. You could argue that some people are more ambitious than others‚ some have a lot of ambition and some very little. Ambition can be both positive and negative within in our society. After reading the Play Macbeth my eyes were opened the negatives ambition can have on individual’s which then occasionally come to effect those around them. In the play Macbeth written by William Shakespeare
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Theses and Projects Student Works 4-1-2012 Computer Game Addiction and Emotional Dependence Amy W. Poon Trinity College‚ amypoonthesis@gmail.com Recommended Citation Poon‚ Amy W.‚ "Computer Game Addiction and Emotional Dependence". Senior Theses‚ Trinity College‚ Hartford‚ CT 2012. Trinity College Digital Repository‚ http://digitalrepository.trincoll.edu/theses/253 Running Head: COMPUTER GAME ADDICTION Poon 1 Computer Game Addiction and Emotional Dependence Amy Poon Trinity College
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“Erik died April 21‚ 2010 from the Choking Game. He was a normal‚ healthy 6th grader at Lincoln Middle School in Santa Monica‚ California - an "A" student‚ avid athlete and boy scout. His dream was to go to West Point‚ enter the military and then law enforcement. He was the opposite of a youth "at risk". Credible evidence indicates that Erik’s first exposure to the choking game was during school the day before he tried it at home and died” (Erik’s Cause‚ 2012). This unfortunately is the story of
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The Blame Game analysis Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence toward women. Critics argue that these games desensitize players to violence‚ reward players for stimulating violence‚ and teach children that violence is an acceptable behavior. Although critics believe this to be true‚ there are some people who believe otherwise such as Roger Pilon‚ who expressed his thought and ideas on the matter in an article he wrote that appeared in
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