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    Informal learning happens all day all around you. Informal learning can also shape behaviors and emotions. Learning is usually thought of as what one does in a structured environment however in Don Hockenberry’s book Discovering Psychology‚ learning is defined as‚” a process that produces a relatively enduring change in behavior or knowledge as a result of an individual’s experience.”(184) There are many informal learning experiences that a person could have‚ with a wide range in scope‚ from

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    Social Work in a Digital Age: Ethical and Risk Management Challenges Sung Sun MGMT 4330 July 28‚ 13 Article Summary Long time ago‚ social workers began their work always used typewriters; hard copy and services were provided to consumer in offices or homes. Now social workers have the option to communicate with consumer on social networking‚ they provide online services to people. They don’t meet in person. The electronic records in the virtual “cloud”‚ E-mail‚ and text messages with consumer

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    Jane Student Dr. E. Harris English 1301 8 September 2012 Summary of Art Form For The Digital Age by Henry Jenkins In the article “Art Form For The Digital Age‚” by Henry Jenkins‚ Jenkins elaborates on the ever expanding video game industry and cites that it is now being considered a digital art. The gaming industry is also said to be the form of art in today’s economy that has grown the most. The gaming industry has progressed the most in the past century‚ starting with silent ping-pong games

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    Executive Summary Branding has become one of the most powerful tools in the marketing strategy. A brand is the symbolic embodiment of all the information connected with a product or service and it usually includes a name‚ logo‚ and other visual elements such as images or symbols. People still use brands as a cue in their purchasing decisions. More and more often the term branding is used in connection to countries‚ which likes companies compete with each other and try to brand themselves using marketing

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    "Art Form For The Digital Age" Summary “Art Form For The Digital Age‚” by Henry Jenkins is about gaming expanding and how it’s being considered a digital art. The growing game industry is said to be the most growing form of art in the economy today. The gaming industry has grown tremendously in the past century. It went from silent pong games to intense story plot and mind blowing real life graphics like Final Fantasy. Games are becoming more and more realistic‚ characters can talk‚ and

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    Electronic Surveillance in a Digital Age July 1995 OTA-BP-ITC-149 GPO stock #052-003-01418-1 Recommended Citation: U.S. Congress‚ Office of Technology Assessment‚ Electronic Surveillance in a Digital Age‚ OTA-BP-ITC-149 (Washington‚ DC: U.S. Government Printing Office‚ July 1995). ii oreword awlessness and terrorism present new challenges to our society as the 21st Century approaches. Electronic surveillance is an invaluable tool in America’s arsenal to fight crime in this era of high-speed

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    A Summary of "Plagiarism Lines Blur for Students in Digital Age" Trip Gabriel has argued in her news article that universities are witnessing widespread plagiarism since an increasing number of students assume that the online material is accessible for everyone. As she has pointed out‚ using correct citation is a safe way to avoid plagiarism; however‚ according to some plagiarism specialists‚ nowadays students are so accustomed to sharing information in cyberspace that they simply take advantage

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    Digital Natives‚ Digital Immigrants Summary In his article‚ Marc Prensky states that the students in our classrooms are much more different than the people who are in front of the classroom teaching in terms of how they learn and the ways in which they are able to take in information. He gave the two different groups of people different titles; digital immigrants‚ and digital natives. Immigrants being those people who were not born in a time when technology was not readily available to use at all

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    The Music Industry in a Digital Age Table of Contents * Report Justification * Summary * Introduction * Main Body * Conclusion * Bibliography Report Justification As multimedia students we have become accustom to the changing technology around us. We are always at the forefront of fads and changes. In terms of music most people carry around with them an ipod or some form of mp3 player. In 2006 46.6 million ipods alone were sold by Apple. In the same

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    Privacy in Digital Age The Risk of Digital Age Indeed‚ the Digital age has been considered as one of the greatest development of the world today. It has brought different benefits to the lives of people and catered all their needs and wants. As the world gets into crave for things that are “quick and easy”‚ the Digital Age had posed threat to people’s privacy and security (Meeks‚ 2000). The advancement in new technologies and gadgets should not only be considered as something good that came into

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