HABITS OF SELECTED MARINE STUDENT TO THEIR ACADEMIC PERFORMANCE” A Research Paper Presented to the College of Arts Department In Partial Fulfillment of the Requirements for the Course English Presented To Sir. Joel E. Payapa‚ Ed.D Presented By Cercado‚ Joshua Kim T. Daniel‚ John Daniel M. De Guzman‚ John Odilon T. March 15‚ 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Introduction The extent of student’s learning in academics may be determined by the grades a student
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affects their daily productive activities such as work ‚ studies or even family relations. Same as in other countries ‚ computer gaming can only be declared as a problem ‚ if and only if it is in excess. And this problem has been uncured until now ‚ and this also affecting mostly the student society’s educative and productive activities. Related Studies: Title:The Effects of playing on-line computer games in academic performance of students? Background of the study: The aim of this paper is to investigate
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The main purpose of the study was to address the association between computer games and students’ academic achievement. The exceptional growth in numbers of children playing computer games‚ the uneasiness and incomplete understanding foundation when starting the discussion on computer games have stimulated this study to be conducted. From a survey conducted on 236 form one students in one of the Malaysian secondary school‚ 75.8 percent were gamers. Playing computer games seemed to be more stereotypically
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What is the Impact of Stress on University Students Academic Performance? 1. EXPLANATION OF RESEARCH TOPIC 1.1 Purposes of Research Topic Newth (2011) claims that modern day stress seems to be more widespread than ever causing interference with human intellect‚ emotional and interpersonal functioning. Therefore; I suggest that students will encounter stress and it will impact their academic performance. In this fast pace and performance driven society each organization needs well performing
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popularity of the social networking sites increased rapidly and it probably due to the reason that college and university students as well as teens used it to get global access. There are positive and negative for college students on their academic performances. Points for Negatives on social networking included in the followings: Reduce learning and research capabilities Students nowadays have started relying more on the information accessible easily on these social networking sites and the web
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variables Description of research methods Analyses of data Discussion “Effects of computer usage to the academic performance of students” Chapter II REVIEW OF RELATED LITERATURE The scope of Computer effects derives a wide scope of related literature that is worth mentioning. In this regard‚ this literature review concerning the effects of computer usage to the academic performance of students‚ will address the following areas relevant to this study: History of the Computer; Importance
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CHAPTER I INTRODUCTION Television has always been used as a medium to educate‚ entertain and instruct. Television is also used to raise the public’s awareness about matters relating to crime‚ punishment‚ social responsibilities and government policies. For instance‚ warns people about drugs and the punishment meted out to those involved in drugs is shown in sad and gory details so that it would influence the viewing public to behave in socially responsible manners. Thus‚ the influences of television
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4Character Listings Phillip Gellburg “slender‚ intense man” “…in his late forties” What he says about his self: “We’re from Finland originally” “They can’t even speak English”… about German Jews “They’re supposed to be refugees” “I’m the only Jew ever worked for Brooklyn” “I’ve worn black ever since high school” “You never forgave me‚ Sylvia. So whenever I... when I started to touch you I felt that” “I made my son in this bed and now I’m dying in it” “I want my wife back” What others
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Did You Know? In 2009‚ over 11 million people played World of Warcraft‚ an online‚ subscription fee-based multiplayer game. According to one study‚ nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day. Whether your child is an avid gamer or rarely picks up a controller‚ it’s important to understand the world of video games--especially
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“Effects of computer usage to the academic performance of students” Chapter II REVIEW OF RELATED LITERATURE The scope of Computer effects derives a wide scope of related literature that is worth mentioning. In this regard‚ this literature review concerning the effects of computer usage to the academic performance of students‚ will address the following areas relevant to this study: History of the Computer; Importance of Computers‚ Negative Effects of Gaming; Computer Crime; Computer Use
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