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    Video Games and Aggression

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    Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness‚ which have become important for accurately predicting impulsive behavioral tendencies. Ninety-six adults were randomly assigned to play one of three versions of a computer

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    Development of an E-Commerce Website for ABC Corporation Table of Contents Abstract 3 Company Background 3 Business Problems 4 High-Level Solution 5 Benefits of Solving the Problem 6 Business/Technical Approach 7 Business Process Changes 7 Technology / Business Practices Used to Augment Solutions 9 Conclusions and Overall Recommendations 10 High-level Implementation Plan 10 Summary

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    Video Game Violence

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    Argumentative Essay “If video games do increase violent tendencies outside the laboratory‚ the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003‚ according to industry figures‚ would suggest a parallel trend in youth violence. Instead‚ youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving

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    Video Games and Violence

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    Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type

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    Blockbuster Video Analysis

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    The video rental industry was one of the more growing services retailers in the mid-1990s. However‚ due to Blockbuster‚ many rental video companies have failed to compete against this category killer. West Coast VideoVideo City‚ and Hollywood Video‚ which are among the few and only large competitor ’s of Blockbuster in the tri-state area. Many family-owned video rental stores could not compete against Blockbuster ’s assortment of videos. Blockbuster opened its first store in 1985 and has

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    After watching the homeless videos‚ I have deep concern and I continually question‚ why the homeless aren’t being helped‚ especially with all the wealth in this nation. But I also realize that when almost any of the group needs are not met‚ it often results in homelessness. Reflecting‚ I decided that the group that concerns me the most‚ should have touched my life personally. The mentally devastating group that has touched my immediate family adversely is people with dual disorders. And no matter

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    Emerging Technology and Trends Paper XXXXXXXXXXXX BIS/375 University of Phoenix November 2011 Instructor: XXXXXXXXXXXX E-business has come a long way since its inception back in the 1990’s. Many companies have had great success implementing e-business processes. The supply chain management process has also expanded its role thanks to e-business processes and e-commerce. Business opportunities based on e-business continue to grow as e-business and e-commerce continue to expand to different

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    Regulating Video Games

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    Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games

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    Policy: Due to the health concerns arising from exposure to environmental tobacco smoke‚ ABC Company Inc. has instituted this policy to provide a smoke-free environment for all employees and visitors. Definitions: This policy covers the smoking of any tobacco product and the use of smokeless (or spit) tobacco. Employers in the new age of technology should embrace being more flexible in offering better working conditions to their employees‚ their relaxing of the standard working environment could

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    Video Gaming Industry

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    Research Proposal Video game is beneficial My research paper will be focused on supporting Video gaming as a beneficial activity. I will support my thesis by illustrating how video gaming industry is trending through the years and creates countless of revenue and enormous amount of job opportunities. Apart from the economic gains‚ video gaming creates extra common topic between peers and friends. This helps enhance social interaction by simply playing the same game. Video gaming had evolved

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