teenagers. Online games can be easily get addicting because of the graphics that can catch the attention of the gamers. Online games can alter the way people spend their leisurely time positively or negatively depending on whether the players have enough self control or not. Being fully aware of the benefits and drawbacks of the online games‚ the players can maximize their advantages and avoid addiction. However‚ online games have bad effects on people’s life especially teenagers. Online games addiction
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There was excitement but a little heartache too for millions of bargain hunters yesterday as China’s Singles Day evolved into what is probably the world’s biggest online shopping event。 China’s Singles Day has evolved into what is probably the world’s biggest online shopping event。 The 50‚000-plus merchants on Alibaba’s consumer-oriented Tmall.com took in 13.2 billion yuan (US$2.1 billion), the company said‚ after discounts of at least 50 percent were promised on a massive range of goods。 Sales
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Perhaps‚ to think that online relationships are in some points more superficial‚ deceitful or perilous than face-to-face relationship is such a dangerously-shallow deception. In fact‚ online relationships aren’t much different from real life relationships. Despite the fact that people have grown panic towards online relationships lately‚ face-to-face relationships themselves don’t serve any fewer disadvantages. Somehow it has been believe to be true that online relationships and face-to-face
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Abstract Online shopping or e-commerce is developed rapidly and has a gigantic impact in globalization. Many consumers around the world start to trade products or do business using this system. The most crucial factor for consumer who shops online is trust. Grabner-Kraeuter (1989 p.43) states “Trust can serve as mechanism to reduce the complexity of human conduct in situations where people have to cope with uncertainty”. This paper tries to analyze that which method can be use by online merchants
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DEVELOPING AN ONLINE NEWSPAPER BUSINESS MODEL: LONG DISTANCE MEETS THE LONG TAIL BY GEORGE SYLVIE ASSOCIATE PROFESSOR SCHOOL OF JOURNALISM THE UNIVERSITY OF TEXAS AT AUSTIN MARCH 24‚ 2008 AUSTIN‚ TEXAS 1 ABSTRACT Developing an Online Newspaper Business Model: Long Distance Meets the Long Tail This literature review cum strategic proposal connects two concepts – Chyi and Sylvie’s notion of long-distance online newspaper audiences and Anderson’s long-tail statistical Internet economic
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The Great Unwatched? Why can’t media placement firms guarantee online ad placements? As a marketer‚ is this a business model they need to just “deal with”? The structure of the online advertising system is complex and there are so many clutters between the advertiser and the consumers‚ as mentioned in the article‚ for it is the programming that is doing the entire ad placement. And even with all the checks and balance the computer is doing it still cannot guarantee 100% where the ad will be placed
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Chicago’s Hinge Launch Party and an Economic Analysis of Hot-or-Not Online Dating Applications A new dating app—Hinge—recently launched in Chicago. Its kickoff party took place at Paris Club last month and was well attended by Chicago Booth students. Hinge positions itself as being like Tinder‚ which has a reputation for facilitating sexual encounters through its hot-or-not and much talked about swipe-right-to-like interface‚ except that Hinge positions itself as being “for people who actually
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Perspectives Service failures and customer defection: a closer look at online shopping experiences Sohel Ahmad Introduction Although many companies have entered the world of e-commerce in the past few years‚ very few have been able to attain competitive advantage. In fact‚ a significant number of online companies have gone bankrupt ± a phenomenon often referred to in the popular press as the dotcom bust. Unrealistic expectations and use of the wrong business model have often been mentioned as
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E-Commerce Snapdeal.com Snapdeal’s Journey from Deal-a-day Site to India’s Largest Online Marketplace E-commerce‚ in the popular sense‚ can be defined as: the use of the Internet and the Web to conduct business transactions. A more technical definition would be: e-commerce involves digitally enabled commercial transactions between and among organizations and individuals. Ecommerce differs from e-business in that no commercial transaction‚ an exchange of value across organizational or individual
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An online game is a video game played over some form of computer network‚ using a personal computer or video game console. This network is usually the internet or equivalent technology‚ but games have always used whatever technology was current: modems before the Internet‚ and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can
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