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    Build-a-Bear Case Study

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    Build-A-Bear Workshop Case Study 1. Which of the marketing management concepts covered in this chapter best describes Build-A-Bear Workshop? The marketing concept within the marketing management concepts is the one that best describes Build-A-Bear. The marketing concept‚ which is the “marketing management philosophy which holds that achieving organisational goals depends on determining the needs and wants of target markets and delivering the desired satisfactions more effectively than competitors

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    Build-a-Bear Case Study

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    franchises 2. Hall’s Competitiveness Model Compared to their competitors Build-a-Bear 3. Ansoff’s Product/ Market Grid Build-a-Bear Workshop has been around since 1996. The company exploded on the market and was going strong until 2004. From 2004-2008 Build-a-Bear Workshop’s

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    Build-a-Bear Case Study

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    Company Background Build-A-Bears mission statement states‚ “At Build-A-Bear Workshop®‚ our mission is to bring the Teddy Bear to life. An American icon‚ the Teddy Bear brings to mind warm thoughts about our childhood‚ about friendship‚ about trust and comfort‚ and also about love. Build-A-Bear Workshop embodies those thoughts in how we run our business everyday.” (Buildabear.com 2012). Build-A-Bear Workshop‚ Inc. is the leading and only global company that offers an interactive make-your-own stuffed

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    Build-A-Bear Case Study

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    million bears and had over 400 stores in operation worldwide in Australia‚ Canada‚ Denmark‚ France‚ Germany‚ Japan‚ South Korea‚ The Netherlands‚ Norway‚ the Republic of Ireland‚ Poland‚ Russia‚ Singapore‚ South Africa‚ Sweden‚ Taiwan‚ Thailand‚ the United Kingdom and the United States (including Puerto Rico). While the majority of Build-A-Bear stores are in shopping malls‚ by 2008 the company had opened five stores in Major League Baseball stadiums.[3] In 2006‚ the company acquired The Bear Factory

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    According to this case‚ in the 1990s dot-coms were very popular. The walk-in stores were not excelling and at this time it seemed like a bad idea to open one that will be selling stuffed animals. Despite this fact‚ Maxine Clark founded Build- A-Bear Workshop in 1996. Unexpectedly‚ Clark’s store excelled quickly and greatly‚ having more supporters versus non-supporters. Not only is the company continuously excelling in profits‚ but it is also expanding the availability of its products by the many

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    Build-A-Bear: Build-A-Memory Synopsis This case illustrates the success that Build-A-Bear Workshop has achieved since its founding in 1996. A detailed description is given of the Build-A-Bear retail experience and why it is that both parents and children are drawn to this concept. Personalization‚ and not just customization‚ is the driving force. The case also highlights how founder Maxine Clark stays in touch with the customer and the employees. For Clark‚ management-by-walking-around is more than

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    Build-a-Bear

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    and demand that Build-A-Bear customers demonstrate‚ differentiating each of these three concepts. What are the implications of each on Build-A-Bear’s actions? Needs are defined as a basic part of the human makeup. According to Maslow’s Hierarchy of Needs‚ the need for toys belong to the third level or the social needs for love and belonging level. The primary target market of Build-A-Bear are children. A toy can provide the friend or social belonging a child needs. Build-A-Bear provides for the

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    Build a Bear

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    Individual Coursework: Build-A-Bear Workshop Executive Summary Within this coursework essay‚ I hope to address the concepts of marketing and operations management and apply it to the Build-A-Bear case study. I will include an example of a transformation process model and explain how it is relevant to this particular company by including the transforming/transformed inputs‚ the transformation process‚ and the outputs. Also‚ I will identify the unique communication method used between Maxine Clark

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    Build a bear

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    Income Statement Balance Sheet xii. Appendix INTRODUCTION Our proposal will increase Build-A-Bear’s revenue by x% and increase the Earnings per Share to $1.17 from a negative $3.02. SmartBear is a stuffed toy with a ME403C kid’s tablet attached to the animal’s belly. The SmartBear is synced to the bearville.com and the bearville app. Any changes you make to the bear can be applied to the customer’s bear online. In this proposal‚ we will address macro-environmental analysis in order to check for

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    Build a Bear

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    most widely used scale in survey research. The customer is asked to evaluate each statement and in term of their perception and expectation of performance of the organization being measured. (“Customer Satisfaction‚” 2008) From the Build –A – Bear workshop case stated that their retailer had implanted an innovative Guest Satisfaction program that is tied to financial rewards for the Workshop managers. They think that guest satisfaction increase is the best indicator of how truly successful it

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