Video Content Analysis‚ what is it and why would I want it? White Paper by Nick Hewitson November 2005. What is Video Content Analysis? There are a number of terms used in different industries and markets to describe Video Content Analysis: Analytics Behavior Recognition Content Analysis Concept Coding Intelligent Video Object Tracking Smart CCTV They all however describe the real time use of computer vision in a security environment to monitor the CCTV camera feeds and assist the guard
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http://www.gamespot.com/features/6090892/ In December 2001‚ Surgeon General of the United States David Satcher‚ M.D.‚ Ph.D.‚ led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined‚ "findings suggest that media violence has a relatively small impact on violence." The report stated: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html The overwhelming majority of kids who play do NOT commit antisocial acts. According
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it easier to take in. Within the three videos‚ two of which are called Drunk History‚ gives details over the greatest Historical moments that happened in the United States. Those being the following: Claudette Colvin‚ who was the first African American to sit in the white section of a bus. The second Drunk History video‚ was over the argument of the constitution and the race for the 1800 presidential election of John Adams and Thomas Jefferson. The third video discusses the “bullshit” that media portrays
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the statement that video games have “a redeeming social value.” Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young‚ impressionable‚ people affected by playing video games for hours and
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68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty‚ it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits‚ however‚ the connection between aggression in modern society and the increasing popularity of video games must be deemed
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Video games in education We have a misguided idea about video games that they are violent and they cause violent behavior in kid. But‚ we also like to ignore that video games can actually be beneficial. We can use video games for rehab purposes‚ for training purposes and most important in our education system. One of the biggest benefit of video games are that they are entertaining. Kids or teenagers‚ who play video games‚ know the difference between fantasy world and the real world and they act
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10/20/13 Compare and Contrast of Oedipus the King 1984 and Sophocles Oedipus Rex 1957 I will be addressing why I believe each director portrayed the characters Oedipus and Teiresias in their own manner. Starting off in the 1984 version‚ Oedipus is depicted by a man of his youth. He is dressed in a bright modern white suit. I feel the director of this film version may have been chosen white to make the actor stand out compared to the other characters that have been seen who were in faded darker
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Matewan‚ a place in history that all union workers should reflect on and know that they have life easy. It was a time when unions were widely hated by most every business owner there was. The business owners knew that if a union formed in their business‚ which would mean more money out of their pocket. These days‚ unions are all people know. People today were born and raised under union safety. You have teachers‚ factory workers‚ and even Wal-Mart employees that are all a part of some union. But
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The Bad Effects of Video or Computer Gaming Submitted by: Kevin Richard G. Operiano Kevin Eric R. Siangco Table of Contents 1. Introduction 3 1. Gaming Culture 4 2. Video Game Culture 5 3. Massive-multiplayer Online Gaming
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Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household
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