History of Computer Addictive and Meaning: Computer addiction was noticed in 1973 in some people. The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction‚ personality‚ mood‚ work ethic and relationships. Computer addiction is the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction
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Generations of Computer Computer Age: Past‚ Present‚ and Future The First generation The Second Generation The Third Generation The Fourth Generation The Fifth Generation The Computer Age 1951-1958 The First Generation Vacuum Tube – – Rapid changes Four generations over 50 years Trends across generations – Decrease size – Increase speed Magnetic core memory Storage – – Heat Burnout Machine language Punched cards Tape (1957) Characteristics of 1st Generation Computers Computers
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HISTORY AND APPLICATIONS OF COMPUTERS || INTRODUCTION When more than one thing is needed to work together before an action can take place‚ we say we have a system. The computer needs several things before it can be used to solve problems. Therefore‚ we say the computer is a system. We may have systems around us even in our body. How we eat or what happens to the food we eat is a system. This is called the Digestive System. We need mouth‚ tongue‚ teeth and stomach for us to make good
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TASKBAR In the graphical user interface (GUI) for a computer operating system or application‚ a taskbar is a visual device on the desktop that typically shows the user which applications (tasks) are currently active and running. Combined window management and program launching As noted above‚ the Windows 7 taskbar combines two previously separate bits of functionality: Open window management and program launching/file opening. Prior to Windows 7‚ the taskbar was generally used only to manage open
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COMPUTER CONCEPTS NATIONAL ASSOCIATION FOR THE BLIND NEW DELHI Computer Concepts Hardware & software concepts explained for persons with low or no vision for the students of Intel Technology Training Lab at National Association for the Blind‚ New Delhi Produced and Published by National Association for the Blind Sector-5‚ R.K Puram‚ New Delhi E-mail: nab@vsnl.com First Edition October 2001 Reprint: February 2005 TABLE OF CONTENTS
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University E. Jacinto St.‚ Davao City CPE 420: Computer Systems Architecture [Evolution of Computers – From 1st Generation to Present] November 13‚ 2012 Prepared for: Engr. Eleonor Palconit Prepared by: Jhunorjim C. Zandueta The evolution of computers is considered one of the most rapid technological development in the history of human innovation. Within just 50 years‚ computers had evolved from bulky military hardware that computed ballistic trajectory
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THE COMPUTER AGE AND THE INVENTOR by Dr Farag Moussa © President of the International Federation of Inventors’ Assocations (IFIA) (e-mail: invention-ifia@bluewin.ch) Keynote speech given at the International Invention Symposium "How Invention & Innovation Open New Business" (Hong Kong‚ November 27‚ 1998) Different eras of political history are frequently identified with royal dynasties‚ or great wars and revolutions. Eras in the history of art and architecture may be distinguished
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Young 1 English 101-A18 April 16‚ 2012 SWA #1 These days‚ computers are used for learning purposes. Right from elementary classrooms‚ kids are being trained not only in using computers but also using them in their day to day academic work. Education aims for the all-round development of individuals. Computer based instructional programs can help students develop subject matter and reinforce classroom skills. Are schools replacing the classroom instructional process such as reading‚ writing
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Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable programs. It involves activities such as analysis‚ understanding‚ thinking‚ and generically solving such problems resulting in an algorithm‚ verification of requirements of the algorithm including its correctness and its resource consumption‚ implementation (commonly referred to as coding[1][2]) of the algorithm in a target programming language. Source code is
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Computer Technician “The first special-purpose electronic digital computer was constructed in 1939 by John V. Atanasoff‚ an American mathematician and physicist. In 1944‚ Howard Aiken‚ a Harvard University professor‚ built another digital computer‚ the Mark 1.” (The World Book) To become a Computer Technician one needs at least one or two years of technical training and have good math skills. Computer technicians manage everybody’s computer problems‚ from installing machines to networks in homes
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