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    Playstation 3: The New Era of Gaming The Sony Playstation 3 (PS3) is the most recent game consoles by Sony Inc. to come out. Becoming the trilogy of the Playstation series‚ the PS3 packs many of the same or similar characteristics as the Playstation 2 (PS2). But it also has its own characteristics which places it on another level. Being a highly priced console (ranging from $400-$600)‚ there is a lot offered from the PS3 console. It includes high-definition graphics (HDTV compatible)

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    Copyright © 2010 Scott Berkun. All rights reserved. Printed in Canada. Published by O’Reilly Media‚ Inc.‚ 1005 Gravenstein Highway North‚ Sebastopol‚ CA 95472. O’Reilly books may be purchased for educational‚ business‚ or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information‚ contact our corporate/institutional sales department: (800) 998-9938 or corporate@oreilly.com. Editor: Mary Treseler Production Editor: Rachel

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    Legal and Regulatory – what legal or regulatory trends or changes coming that will impact IT/gaming sectors Ex: Legal might include changes in government‚ new laws in discussion‚ issues that the public is not bothered by 1) The UK is making a consumer rights measures to allow people to claim for compensation for faulty digital games‚ music and movies. Because all games when bought are not owned by the customer they just have the right to use the game. If they cannot use the game they want it to

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    Gaming Effects on Children There is a lot of children growing up with problems such as getting in trouble in school by behavioral issues in class or by losing eye sight at such a young age. There is also many other health problems and all this just because of gaming too much. I also have a family member that had went through this negative stage in their life when he was young. When you are young you do not think about how bad gaming will affect you‚ you just game the whole time not wanting

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    An Overview of the Digital or Video Gaming Industry A Walk Down the History Lane Not only the words games and gaming are self-explanatory‚ the practice of using games both as a source of entertainment as well as learning is almost inherent to humans and the practice dates back to ancient civilizations as old as 3200 BC. Although‚ games have been used for gambling and learning strategies of war and concepts of ruling for thousands of years‚ the use of video games as a source of entertainment as

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    and to apply the principles of successful innovation." (Drucker‚ http://www.businessnewsdaily.com/2642-entrepreneurship.html). Entrepreneurs have characteristics such as Ability to Plan‚ Marketing Skills‚ Interpersonal Skills and Leadership Skills. The most important skill of all these skills is the passion‚ the entrepreneurs must love what they are doing to gain success in their businesses‚ so that they can carry on the obstacles that might

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    Quentin Drilholle IESEG - MSC 1 Marketing Metrics Final Individual Project – Pf F. Herbst Presenting Oxyo-pneus.fr The company I work for and that we will assess from a marketing point of view through this report is called Oxyo-pneus.fr. It is an online tire retailer – “pneu” standing for “tire” in French. It is a start-up built 2 years ago and owned by Mobivia Group‚ European leader in car repairing. Oxyo-pneus.fr accomplished a turnover of 12 million euros

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    1. Audit your agent’s online marketing. 92% of homebuyers start their house hunt online‚ and they will never even get in the car to come see your home if the online listings aren’t compelling. In real estate‚ compelling means pictures! A study by Trulia.com shows that listings with more than 6 pictures are twice as likely to be viewed by buyers as listings that had fewer than 6 pictures 2. Post a video love letter about your home on YouTube. Get a $125 FlipCam and walk through your home AND your

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    Awarding of the 10 Most Inspiring Technopreneurs in the Philippines: 1. Diosdado Banatao (Computer Chips- Mostron and S3) 2. Nonoy & Ben Colayco (Online Gaming- Level Up) 3.Joey Gurango (Software Development- Webworks OS) 4. Danilo Manayaga (Biotechnology- Servac Philippines) 5.Dennis Mendiola (Wireless Technology- Chikka Asia) 6. Manny Pangilinan (Telecommunications- First Pacific‚ PLDT‚) 7. Dr. William Torres (RP Internet Pioneer- Mozcom) 8. Peter Valdes (software development- Vinta

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    10 ONLINE SHOPPING 10.1 O v e r v i e w According to eMarketer (www.emarketer.com)‚ the number of U.S. consumers shopping online has been‚ and is projected‚ as follows: Number • • • • • • • 2009: 2010: 2011: 2012: 2013: 2014: 2015: 163.1 million 172.3 million 178.5 million 184.3 million 189.6 million 195.4 million 201.1 million Pet. of Internet Users 85.0% 87.1% 87.5% 88.1% 88.7% 89.4% 90.1% Sixty-percent (60%) of U.S. adults shop online at lease once

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