UNIVERSITY OF TECHNOLOGY‚ SYDNEY FACULTY OF BUSINESS CONVERGED STANDARD ON REVENUE RECOGNITION IFRS 15-REVENUE FROM CONTRACTS WITH CUSTOMERS By LE‚ DOAN YEN NHI 11809946 Word count: 1000 (excluding executive summary and reference) Due date: 18th May 2015‚ 5 pm Executive summary On May 2014‚ the International Accounting Standards Board (IASB) and the Financial Accounting Standards Board (FASB) had jointly issue the converged standard‚ IFRS 15‚ on the Recognition of Revenue from Contracts
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Executive Summary CanGo A successful internet startup company‚ CanGo has grown from a small retailer of books to an online retail hub where customers can purchase games‚ movies‚ music‚ and books. CanGo is looking to move forward into new and emerging markets such as online gaming while seeking to enhance their current operations through the use of technology. In order to help address any issues which may occur because of these proposed changes‚ CanGo has enlisted our consulting firm to help them
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Online gaming is connecting your gaming console to other gamers through the Internet and playing with them or against them in a variety of games. Online gaming creates social relationships between gamers. We live in an era fueled by technological development. Each new discovery changes the way we communicate with each other. Gaming is becoming a more an easier and more socially acceptable way to interact with people. In a study conducted by the Pew Internet and American Life Project reported that
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Running Head: EFFECTS OF ONLINE GAMING THE EFFECTS OF ONLINE GAMING TO THE STUDENTS’ ACADEMIC PERFORMANCE AT AMA COMPUTER COLLEGE – PARAÑAQUE Noel Christopher O. Salmingo Joemarie M. Dacillo Lorenz Andrei B. Marquez Zehm E. Austria AMA COMPUTER COLLEGE – PARAÑAQUE CAMPUS DECEMBER 2013 Introduction In the present time‚ most adolescents get hooked on to online gaming. Online games are video games played through a form of computer network. Online games can range from
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Strategic Brand Management‚ New York: Free Press‚ 1992 Pine B. J.‚ Gilmore J. H. The Experience Economy‚ Harvard Business School Press‚ 1999;‚ S. Saviolo‚ S.Testa‚ Le imprese del Sistema Moda‚ ETAS‚ 2000 Saviolo S Schmitt B. H. “Experiential Marketing” The Free Press‚ 1999 Schmitt B‚ Simonson A Identity and Image‚ Free Press‚ 1997. Zara C. (a cura di)‚ “La marca e la creazione del valore di impresa”‚ ETAS Libri‚ 1997;
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Analysis Inc. CanGo Business Analysis Team B DeVry University BUSN 460 Table of Contents Page EXECUTIVE SUMMARY............................................................................................................4 INTRODUCTION...........................................................................................................................4 SWOT ANALYSIS.........................................................................................................................5 FINANCIAL
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ONLINE GAMING HABITS IN RELATION TO ACADEMIC PERFORMANCE OF FOURTH YEAR STUDENTS OF SECTION O – 6 A Research Paper Presented to the Faculty of the College of Arts and Sciences West Negros University Bacolod City In Partial Fulfilment of the Requirements for the degree of Bachelor of Science in Psychology By: ANNE WENDY C. MIANO November 2011 Chapter I INTRODUCTION Background of the Study Development of technology brings many things that people do not have many years
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THE EFFECTS OF ONLINE GAMING TO ACADEMIC PERFORMANCE OF 3rd YEAR OM STUDENTS IN RTU‚ BONI CAMPUS SY 2012-2013 A THESIS Presented to The Faculty of the CBET Rizal technological University Mandaluyong City In Partial Fulfillment of the Requirements For the Degree of Bachelor of Science in Office Administration Major in Office Management By Ronalyn Bacarra Kristine Mae Panganiban Princess Joy Pergis Leonardo Jayme II Acknowledgement There are many people whom we want to thank
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Report of CanGo Veronica Perla BSN460ON Senior Project Dr. John Martin September 7‚ 2009 Overview CanGo is an Internet startup company that retails an exciting array of products and services‚ ranging from books and videos to online gaming‚ and prides itself on providing the best customer service in terms of product delivery and support. The company’s Web site is fun and easy to use; employing the latest technology in Web site development‚ product innovation‚ and services is how CanGo strives
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Online Multiplayer Video Games Create Greater Negative Consequences‚ Elicit Greater Enjoyment than Traditional Ones ScienceDaily (Oct. 22‚ 2007) — Online video games with thousands of simultaneous players‚ such as “World of Warcraft‚” have become hugely popular in the last two decades and are now a multibillion dollar industry with tremendous financial success. Joshua Smyth‚ associate professor of psychology in The College of Arts and Sciences at Syracuse University‚ recently conducted a randomized
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