Retailing 80 (2004) 159–169 The influence of online product recommendations on consumers’ online choices Sylvain Senecal a‚∗ ‚ Jacques Nantel a‚1 a HEC Montreal‚ University of Montreal‚ 3000 Chemin de la Cote-Sainte-Catherine‚ Montreal‚ Que.‚ Canada H3T 2A7 Abstract This study investigates consumers’ usage of online recommendation sources and their influence on online product choices. A 3 (websites) × 4 (recommendation sources) × 2 (products) online experiment was conducted with 487 subjects
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In her work‚ High Stakes: Seminole Gaming and Sovereignty‚ Jessica Cattelino writes on her studies and observations with the Seminole Indian tribe in south Florida. Within her ethnographic research‚ she analyzes how the Seminole Indians have reconstructed and materialized their sovereignty through tribal gaming. Since the start of American history‚ all Native Indian tribes have fought for their land‚ culture and self-worth. When the United States began to be recognized as its own nation‚ citizens
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Social Responsibility of the Online Gaming Industry The Gaming Industry does not escape as any other industry in acting responsibly and being sensible to the society in which it operates. Since the early 50s and 60s when the gaming industry was targeted and tagged as one controlled by criminals‚ and as cited earlier in this paper‚ the industry has been regulated constantly to prevent customers to be the target and profit and limit the expansion of the gambling criminal activities. But with
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ONLINE SHOPPING QUESTIONNAIRE Please read each question carefully and indicate your response by selecting the most appropriate choice. In general‚ you prefer to do your shopping of: (Select only one) | | Over the Internet Over the Phone In a Retail Store | |1. Groceries | [pic] [pic] | |
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1 Target Corporation: Maintaining Relevance in the 21st Century Gaming Market Situation Analysis Target Corporation is one of the largest US based retailer popular among suburban women shopping with their children including high spending teenagers because it offers one-stop shopping opportunity with a trendy‚ superior mix of premium high quality merchandise as well as discount merchandise for its customers. Target.com‚ the online‚ electronic retail store‚ Target Financial Services‚ that operates
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Powercycle Online Ordering System A Project Proposal Presented to the faculty of the Information Technology Department of Access Computer College Lagro Quezon City In partial fulfillment of the Requirements for the Degree in Bachelor of Science in Information Technology By: SanJose‚ Jorie O. Cabornay‚ Lolito B. Chapter I. Introduction An Online Marketing is both creative and technical advantageous aspects in the world of internet‚ including the design‚ advertising
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Chapter I Background of the Study The continuous growth of the world their exist the modern and a high-tech way of living due to the reason of unsatisfied and consciousness of humans by discovering and searching for more effective way of living such as computer- is a device that computes‚ especially a programmable electronic machine that performs high speed mathematical or logical operations that can assembles‚ store‚ correlates and otherwise process information. Dealing with the triumphant advancement
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Introduction: "Marketing is marketing‚ irrespective of the product or marketplace". This is a theme common to many introductory marketing texts and degree courses. The two most common exceptions cited to this proposition are buying behavior models between consumers and business buyers and the extended ingredients of the services marketing mix. While the overall sentiments of marketing hold true across product and market boundaries‚ perhaps the differences are in fact more marked? Intends to spark
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Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26‚ 2008 Journal of Media Psychology‚ V 13‚ No. 2‚ Spring‚ 2008 Abstract With the growing popularity of online video games‚ there have been anecdotal reports suggesting that these games are highly addictive‚ with some gamers spending in
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Business Research Report Business Ethics and Social Responsibility: A More Efficient Workplace Table of Contents Executive Summary……………………………………………………………………………………….. 3 Introduction…………………………………………………………………………………………………… 4 Describing Business Ethics……………………………………………………………………………… 4 Describing Social Responsibility……………………………………………………………………... 5 Business Ethics‚ Social Responsibility‚ and an Efficient Workplace………………….. 6 Reccomendation……………………………………………………………………………………………
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