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    Video Games Harmful?

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    Video game use has been studied in the development in young adults for many years. It is implied that young people tend to use the games as a distraction from pain in their lives‚ thus making it an inequity to many “gamers” to put a limit on video game use. Using video games to relieve pain is often seen in children with infirmities and receiving medical treatments. The games allow the children to focus on something other than pain for long periods of time. But other than a distraction‚ how are these

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    Music Video Proposal

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    Music Video Proposal The track I’m going to use to make a music video has a genre of a mix between indie and very chill out music this has made me think about what video will suit the music. My idea for the music video will be a narrative based ‚ and the story will between a girl and boy in a relationship and they have split up and they cant see the love they have for each other anymore based on this the story will also involve them getting back together. Reason I have chosen this is because

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    Music Video Analysis

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    Florence + The Machine’s music video Never Let Me Go is a story of death and leaving love behind. This is represented countless times throughout the video in various ways‚ both visually and lyrically. The theme of having to let go and leave someone/something you love behind runs continually throughout the video‚ clearly evident with the subject’s reluctance to let the darkness consume her. However‚ the shadow of death hangs over her during the film‚ threatening to take her at any given moment. The

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    Investors Valuation of Stock An investor should value a stock by looking at the intrinsic value of the stock and how the market value compare to the intrinsic value. The most common mathematical method of valuing stock is to determine the price earnings ratio (P/E). The P/E ratio is calculated by dividing the share price by the company’s net income. As a general rule a P/E ratio should be in the higher teens. Stocks with a below-market P/E are considered cheaper‚ and a higher P/E ratio are considered

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    Remembrance Day Videos

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    There are three videos that are too be reflected on. Bryan Adams Remembrance day video‚ Soldier’s cry by Roland Majeau‚ and A Pittance of Time. All of the three video’s commemorate remembrance day. These three videos all tell us that “a picture is worth a thousand words” as all three videos have picture of soldiers fighting‚ risking their lives on every second they are on the battlefield or trenches making the world a better place although some can not even see the world that they have made better

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    Are Video Games Art?

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    Are Video Games Art? Video games are not always seen as form of art in the real world. However‚ many people disagree with this claim. Some people define art as the expression of creative skill and imagination usually appearing in a visual form. Those people say that video games should fall in this category and be accepted as a form of art. Others say that video games should not be considered a form of art for various reasons. Honestly‚ video games are a new type of art that people in the future

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    Violent Video Games

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    Violent video games can cause major concerns in children s that grow into adults. Children that grow up being allowed to play video games that intertwined an abundance of violence and profanity can cause aggressiveness‚ anger‚ and violence within their personality and daily actions. Younger children that play violent video games other are influenced by the negativity and aggressiveness which they can begin to express in their everyday lives. Parents that allow this don’t often know these facts

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    Video Game Violence

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    Does the violence in video games really influence the violence in the youth? According to humanillnesses.com‚ violence is the use of physical force to injure people or property. Influence is a person or thing with the capacity or power to have an effect on someone or something. According to videogames.procon.org‚ 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone‚ compared with 39% of boys and 14% of girls who did not

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    Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology‚ video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport‚ but there is no way video games can fall under the category of being an actual sporting event. However‚ with the technology we are making‚ video games may one day become a sport. First‚ the word "sport" is defined

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    The Ethics of Video Games

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    The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right

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