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    Responding to Wii

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    Responding to the Wii Group Case Writeup BUSMHR 4490 In the Harvard Business Review case Responding to the Wii‚ Kazuo Hirai was faced with an interesting dilemma. Hirai‚ the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony’s Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper‚ more interactive‚ family oriented

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    Xbox 360 vs. PS3 Video game technology has made remarkable advancements over the last few decades. All aspects of new video game systems keep improving and the game play and graphics are more realistic than ever. Two of the most impressive new systems to be released are Microsoft’s Xbox 360 and Sony’s PlayStation 3 (PS3). Both have shown incredible improvements compared to their previous models. Although in my opinion‚ the Xbox 360 is a better purchase than the PS3. The Xbox 360 is $400

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    Nintendo

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    Nintendo Case Study 1. Characteristics of game console industry?  Competitive technology-focused‚ with hardcore gamer as a target market.  Fast changing industry‚ since the product lifecycle is comparatively short.  People demand shifted as economy changes. Different specs‚ model‚ and prices are needed to fulfill the ever-changing demand. Game console company have to balance between suitable price and quality.  People are looking for new experience of game playing. 2. The Five Forces

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    Wii Case Study

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    Wii What were Microsoft’s motives in entering the games console market with X-box? One of the initial reasons for Microsoft entering the games console market was that they believed they could use its software expertise to aid it hardware-game industry. It was looking to expand from its focus mainly on PC’s and laptops. It was looking for diversification in the video games market. What are the competitive advantages in the model of the wii? There are several advantages in the model of the Wii

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    console. Video games have become something that is not just for children‚ it has become an activity for human beings of all ages. In the constant debate of Xbox One vs. Playstation 4‚ the similarities and differences between the graphics‚ the hardware‚ the affordability‚ and the various game choices are the important factors to consider. The Xbox One is developed by Microsoft‚

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    Case Nintendo

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    1. After reading the articles and the case‚ what does "disruptive technology" mean to you? What are the principles behind it? How can you determine whether a technology is disruptive or not?   Disruptive technology is an innovative technology providing a new set of attributes‚ which may not be valued and accepted by the mainstream customers but can make a faster performance improvement than the existing mainstream technologies. In doing so‚ it has the capability of creating its own market with a

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    Nintendo

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    ends’s S-trategy for the ‚.c A s E .1 Sdly Sarrett The Llnivcrsity of AJabama in ofAlahma for market sqnwqr gxne consoles (PS3) on b€e third-gffidisl selliag in_ eanieit drrirrg Nwbc l?‚ 2006‚ h headlion agairst M*xodb first-b-sta*et rhich had been rdcsd a full 1a ear2005. Tbc n€& LJ/pe suruuding h*ich overshadcred *e innoduction of -Wii system bliday seasm" Ss5r srted is vidm ganre console segmen since 2ffi0‚ Iwata warited to todally change the ryrtet’s

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    In fact two of the modern and finest distributors to the video game industries are Sony’s PlayStation 3 (PS3) and Microsoft’s Xbox 360. These two companies have created the most advanced home video game system consoles on the market. However‚ even though the PS3 and the Xbox 360 provide similar entertainment there are several technical differences that both consoles contain.        The PS3 and the Xbox 360 are decent consoles which have wireless controllers to play any video game. Each controller

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    Nintendo Case

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    consoles. The combination of in-house games and less focus on consoles allowed them to have over four times the amount of games as Nintendo by the end of 1991 and people ultimately flocked to where the games where. 2. Why did Nintendo choose to not make its video game consoles backward compatible? What were the advantages and disadvantages of this strategy? Nintendo chose to not make its video game consoles backward compatible because this meant that consumers would have to spend money on a new

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    Wii Encore Case

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    Wii Encore Case EXECUTIVE SUMMARY There are many possibly factors that oculd explain why the leader in one generation did not become the leader in the next generation. First of all‚ there were ne and differential technologies in the game industry. In the console game industry‚ “generations” are defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership. Such as‚ the third generation (1888-1944)

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