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    business established by Walt and Roy Disney in 1923. The company operated the Disneyland amusement theme park in Anaheim‚ California‚ and the Walt Disney World destination resort in Orlando‚ Florida. In addition to the domestic entertainment and recreation revenues from Disneyland and Walt Disney World‚ the company received royalties‚ paid in yen‚ on certain revenues generated by Tokyo Disneyland. Owned and operated by an unrelated Japanese corporation‚ Tokyo Disneyland was opened to the public on

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    Keep Walking Study

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    KINGSTON UNIVERSITY Advertising Keep Walking Campaign - Johnnie Walker Arage‚ Devika Lima‚ Marcela Balamash‚ Maryam Pissareva‚ Vicktoriya Contents Executive Summary This report aims to analyse the Johnnie Walker ’s advertising campaign‚ Keep Walking and provide a comparison between the communication model used by the brand and the DAGMAR model. Moreover‚ this report provides the campaign results‚ its impact on receptors and the financial

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    CASE 1 SONY AIBO

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    What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable

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    There are many countries that always struggle with excessive garbage and vandalism. But what could people do to do something about it? To help keep their country clean? Many countries have many organisations both large‚ small or even communities that are aware about the cleanliness of their country. Having a clean country helps tourism and even improves the lives of many residents‚ let’s face it‚ everybody like to live in a clean environment. The problem of these organisations is that it is difficult

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    Impact of Strong Yen

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    Impacts of a Strong Yen Strong Yen and its impacts on Japanese economy The fluctuating of yen in the economy‚ mostly the appreciation‚ is a major concern for the economic world. According to Kawanishi (2001)‚ by 1999‚ the strong yen had emerged as a problem to the economy of Japan. The issue of the rising Japan’s Yen is among the top issue on Japan’s economy that is partly within the control of the government. Since Japan’s dominance in the economic industry to its economic greatness‚ there

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    Sony Playstation 3 Case

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    September the 26th 2012 Case Analysis: Sony Playstation 3 1. What‚ if anything‚ should Sony do to turn around the sales of the PS3? * Instead of focusing on one particular target segment (18 to 35 year-old male gamers with above average-education and high degree of comfort with new technology) further target segments should also be focused (e.g. women‚ children‚ occasional gamers and non-gamers). Some of the further customers require games which are easy to play because they have a low

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    If or unless grammar exercise Unless means ‘if not’. These words are often confused. Complete the following sentences using if or unless. 1. …………………. you eat too much‚ you will fall ill. a) If b) Unless c) Either could be used here 2. …………………. he doesn’t mend his ways‚ he will lose his job. a) If b) Unless c) Either could be used here 3. ……………………… you don’t stop smoking‚ you will fall seriously ill. a) If b) Unless 4. I wouldn’t have won ……………….. he hadn’t helped me. a) if b) unless 5. ………………… he

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    sony

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    SETA survey of representatives in Tribunal cases 2008 Research Paper The use of social media in the recruitment process Ref: 03/13 2013 Andrea Broughton‚ Beth Foley‚ Stefanie Ledermaier and Annette Cox (IES) For any further information on this study‚ or other aspects of the Acas Research and Evaluation programme‚ please telephone 020 7210 3673 or email research@acas.org.uk Acas research publications can be found at www.acas.org.uk/researchpapers ISBN 978-1-908370-32-7

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    Sony Swot

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    Strengths Substantial Brand Identity Sony is a corporate brand whose identity is deeply rooted and very well established in the minds of potential customers. The brand remains healthy despite dropping from 25th to 29 in name recognition according to InterBrands 2009 ranking. Interbrand valued Sony brand at $11 million Global Diversification Sony products and services are available throughout the world in approximately 200 countries and territories. The United States market accounted for 17.9%

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    Sony Aibo Case Analysis

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    Marketing Mid-Term Sony AIBO: Case Analysis Prepared by: 1. a. What was Sony’s positioning strategy for AIBO? The AIBO is a robot. In its most simplistic form it is an amalgamation of steel‚ circuitry‚ and software. Sony‚ however‚ did not position the AIBO as a robot. Instead they positioned the AIBO as a pet with no utility or usefulness‚ but rather as a source of entertainment and companionship. Takeshi Yazawa‚ Vice President of Sony Entertainment Robot America‚ succinctly

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