Cameras in video games: comparing play in CounterStrike and the Doctor Who Adventures. Eric Laurier (Edinburgh University) & Stuart Reeves (University of Nottingham) Abstract Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’‚ ‘scrutinising’ and ‘inspecting’ and so on‚ are achieved via
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Video games have been in our lives for a very long time. Even before the personal computer usage became this common‚ owning an “Atari”‚ a legacy game console‚ at home was very popular. However‚ the rapid change in technology has brought a new dimension to the world of video games as well. Game platforms have stunningly developed and changed‚ while video games have kept their popularity. Today‚ popular use of personal computers and hand-held smart devices allows gaming to take place everywhere. It
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As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype
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Cause and effect essay The Effects of Traveling Abroad Why do people take a journey for a short or long period of time? Even though journey takes a lot of money and time‚ most people want to take a journey to learn something from the journey when they can afford to. Journey is precious especially when people leave themselves from where they live. What kind of benefits do they have from the journey? By leaving where they live‚ people come to know themselves‚ their family and friends who
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Do violent video games make people violent in real life has become a debatable issue since more and more teens are having a difficult distinguishing from what is fantasy and what is reality. I and many other people think so. Researchers say that it is hard to detect. I feel that violent video games should not be out for kids because it’s have a lot of things on there that kids should not be looking at. Myself as a teen have see things happen because of violent video games and cause what kids have
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Violent Video Games It seems like everywhere we as a society look today‚ violence rears its disgusting head. We see violence in the streets‚ back alleys‚ and even our schools. Violence can now be seen in many people’s living rooms while they are sitting down playing video games. Children and teenagers seem to be the most effected by violence on video games. Many things should be done to change children’s view on video games and how much violence should be on the video games. Kids today act
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IMPACT OF EDUCATIONAL VIDEO GAMES TO THE STUDY HABIT AMONG THE STUDENTS OF CAVITE STATE UNIVERSITY – CAVITE CITY CAMPUS An undergraduate thesis manuscript submitted to the faculty of the Department of Information and Communication Technology of Cavite State University – Cavite City Campus in partial fulfillment of the requirements for graduation for the Associate in Computer Technology with contribution No. ______ prepared under the supervision of Mrs. Estrellita P. Cruz. INTRODUCTION
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Video Games and their Impact on Society Video games are widely used as a source of entertainment. Video games allow a person to physically interact with a television or a computer. Although there are casual players who enjoy a game for a brief period of time‚ there are also people who are overly obsessed. Obsessed players continuously play with no time limits‚ while a typical player can control the amount of time they play. This is a video game addiction. Video games create more of an addiction than
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IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the
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Does Violent Video Games Cause Violent Behavior? Over the course of the years the question as to whether or not video games cause violent behavior has become very prominent. Video games that have been released during this new era are very explicit and aggressive. I do think video can have a certain hold over children’s minds‚ especially if they spend more than three to five hours playing video games. The younger the children are introduced to combative entertainment the more their minds will be
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