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    Video Games vs. Children

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    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media‚ especially video games‚ has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic‚ this portrayal of violence is one of the many important concerns in society. These days‚ a person can pick up a controller‚ move a joystick around‚ press a few buttons‚ and totally devastate an entire city. The recent uproar about this

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    Essential facts - video game

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    2013 SALES‚ DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “ o other sector has experienced the N same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity‚ fuel demand for products‚ and encourage

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    Regulating Violent Video Games Introduction: I. A. Whose place is it to deal with the problem? 1. Parent should censor their children. 2. Why parents should censor children. 3. The possible result if our children are not censored. II. A. Should the Government regulate violent video games? 1. What would happen if the government regulates video games? 2. Why I am against the government’s involvement in regulating video games. 3. Regulating ourselves. Conclusion/Closing:

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    The Political Implications of Video Games Video Games are one of the largest franchises on earth today‚ while technology progresses‚ so do these games‚ but when did these games become so violent? It all started with the first video game‚ and the foundation of the franchise we know today. Pong‚ the very first commercial video game released in 1972‚ a virtual game in which a player would hit a ball back and forth with either a friend or an AI (artificial intelligence) until the ball was dropped. But

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    Jillian Marcus Prof. Reitinger Eng 121-115 23 Oct. 2012 Video Games and Violence: Is There A Link? Society today surrounds itself in wraps of violence and gore. Popular action movies like The Dark Knight and The Hunger Games are driven by a sadistic taste for heroic kills and survival violence. Music such as rap and hip-hop focus on harassment and abuse. News stations don’t hesitate to present graphic depictions of victims from the latest serial killer. In a world where barbarity runs so rampant

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    Video game behavioral effects The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media. In 1982‚ the U.S. Surgeon General lamented the lack

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    statement that video games have “a redeeming social value.” Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young‚ impressionable‚ people affected by playing video games for hours and

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    Video Games Cause Violence

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    Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders‚ however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like

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    Video Games and Education Jeremy Cotto Arroyo S01007090 Prof. Figueroa Video games and education‚ too very different topics to talk about‚ video games being a topic mostly talked about by teens and children and education by adults‚ video games also being a topic talked down by adults because they see it as a waste of time‚ and really who could blame them? It is a waste of time‚ but for teens and children at the end of the day is more than just that‚ but‚ will get more into video games

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    Microeconomics of the Video Game Industry Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years‚ and it only shows signs of growing larger in the years to come. In the United States alone‚ the market has grown considerably where 60% of all Americans play video games‚ 40% are women‚ and 60% of all gamers are between the ages of 25 through 44 years old (games-advertising.com)

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