"Censoring video games federal versus state rights" Essays and Research Papers

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    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns

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    Violent Video games are not the problem and you know it. Should violent video games be banned? Many say that say they shouldn’t‚ these people include Christopher J. Ferguson‚ PhD‚ of Texas A&M International University‚ Patrick Markey‚ PhD and Kierkegaard. They are professionals who know what they are talking about. Therefore their opinion is quite relevant to the issue. There actual opinion is that‚ if anything‚ violent video games reduce violence in the real world because they let out their

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    Video games have progressed immensely in price and technology over the past thirty years making them more popular then ever. Video games were originally for arcades‚ then came the first home console. The graphics have changed a lot since the first console game. Games colors were originally just black and white now they have more colors then you can think of. Not all businesses made it through competition of other businesses. In the seventies video games were fairly new. Some companies were

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    The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and

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    average age of the audience is between 28 and 35 years of age with ages ranging from 18 to 35. The audience consists of 2 females and 1 male. Central Idea: Video game violence and children. Specific Purpose: To inform my audience about videogame violence and children and to persuade parents to become more knowledgeable about game violence. Introduction: I. Attention-getter A. As parents we protect our children from watching all types of media from T.V‚ DVDs‚ and the internet.

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    argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. "William Higinbotham‚ who in 1958 created a game called Tennis for Two…" (The Beginning)‚ is the one credited for the invention of the video game. At this stage in time‚ this new innovation did not spark much interest with the public. "Computer and video games themselves did not

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    Do you think that video games are bad for the brain? Do you think kids should play them? Well I believe that video games actually benefit people and that kids should play them. The main three things that kids benefit from video games are general intelligence‚puzzle solving skills‚ and hand eye coordination. Also it gives them something fun to do when bored. The first reason video games are actually good for you is that they are shown to increase general intelligence. Studies have shown that gamers

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    Recognizing problem video game use In “Recognizing problem video game use” Porter‚ GuyStarcevic‚ VladanBerle‚ DavidFenech‚ Pauline. "Recognizing Problem Video Game Use." Australian & New Zealand Journal Of Psychiatry 44.2 (2010): 120-128. Psychology and Behavioral Sciences Collection. Web. 30 Sept. 2013‚ the author shows that video games can become an addictive pass time for some gamers‚ while others can spend less time at the controller. The article tries to show how certain types of heavy gamers

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    Violent Video Games 1. Should Barry recommend that Take-Two go forward with the release of GTA:Vice City? Yes‚ Barry should recommend that Take-Two go forward with the release of GTA:Vice City. There are many games on the market and movies that have portrayed snipers shooting people. Barry has a responsibility to the stockholders to release the game on time. He also has a responsibility to release the game to the 4 million consumers who have already pre-ordered the game

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    Video Game Violence Violence is happening all around us and it is said that one of the biggest reason for teen violence‚ is because of playing video games. It is true that there are many games that due show or portray violence; however the intention was not to promote teens to doing more violence as they are rated for mature adults. Personally I believe that if parents were more active or aware of what games they are purchasing‚ and became responsible for what games their children are playing

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