Lecture 1. Software Engineering Introduction‚ Objectives‚ Professional and ethical responsibility Objectives 1. To introduce software engineering and to explain its importance 2. To set out the answers to key questions about software engineering .3. To introduce ethical and professional issues and to explain why they are of concern to software engineers Software engineering The economies of ALL developed nations are dependent on software. More and more systems are software controlled.
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Harvard Business Case: "Living on Internet Time: Product Development at Netscape‚ Yahoo!‚ NetDyanamics‚ and Microsoft". 2. What are the similarities and differences between the four approaches to product development? What drives these differences? Type Netscape Yahoo Net Dynamic Microsoft Development Methodology RAD Phased Agile RAD Prototype Agile RAD Throwaway Prototype Waterfall RUP SDLC Approach (BA/Interactive design) Interactive design -Goal oriented
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Safety-critical software and life critical software means that any malfunction of the software will very probably result in extreme consequence and even loss of human life. Organisation developing such systems ought to exercise extreme caution against system failure (Nilsen‚ 2004). Tavani (2007) emphasize the importance of industry wide standard for design and development of such artefacts to assure the reliability and safety towards society. Additionally‚ most industries are closely regulated by
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Table of Contents Glass’ Law 3 Example 3 Boehm’s first law 3 Example 4 Boehm’s second law 4 Example 4 Davis’ law 5 Waterfall model 5 Spiral Model 7 Waterfall model with Glass’ Law 8 Waterfall model with Boehm’s First Law 9 Waterfall model with Boehm’s Second Law 9 Waterfall model with Davis Law 10 Spiral model with Glass Law 10 Spiral model with Boehm’s First Law 11 Spiral model with Boehm’s Second Law 11 Spiral model with Davis’ Law 11 Waterfall Model 12 Examples where
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LARGE SCALE SOFTWARE DEVELOPMENT 1. What are the fundamental activities that are common to all software processes? a. Specification – defining what the system should do; b. Design and implementation – defining the organization of the system and implementing the system; c. Validation – checking that it does what the customer wants; d. Evolution – changing the system in response to changing customer needs. 2. List the 3 generic
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eACT AIFRS Policy Summary AASB 138 AASB 138 “INTANGIBLE ASSETS” (IN PARTICULAR SOFTWARE) BACKGROUND AASB 138 Intangible Assets is an Australian Equivalent International Financial Reporting Standard (AIFRS) applicable to financial years beginning on or after 1 January 2005. There is currently no Australian Accounting Standard that comprehensively deals with intangible assets. However there are general requirements contained in a number of standards that are applied to intangible assets
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January 15‚ 2013 Angelus Vincent P. Guilalas 1. What Software Development? MCPE 226 Distributed Software Development Ans. Software development also known as application development‚ software design‚ designing software‚ software application development‚ enterprise application development‚ or platform development. The term "software development" may be used to refer to the activity of computer programming‚ which is the process of writing and maintaining the source code‚ but in a broader sense
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Group Collaboration Software Brandi James USC Upstate 35A Nesbitt Drive Inman‚ SC 29349 864-612-4975 James_Brandi@Hotmail.Com ABSTRACT Whether you are working on a project with people in the same building or spread around the world‚ you know how challenging it can be to get everyone on the same page and working together in a coordinated manner. A variety of tools such as email programs‚ online calendars‚ wikis‚ and file sharing tools are available to make it easier for you to collaborate
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Table of Contents KANBAN IN SOFTWARE 6 ABSTRACT 6 Chapter 1: INTRODUCTION 6 1.1 Lean Thinking 8 1.2 Applying in Software Development 9 1.3 Kanban for Software 9 1.4 Scope of the study 11 Chapter 2: LITERATURE REVIEW 11 2.1 Lean Manufacturing vs. Lean Development 11 2.2 Applying Lean in Software Development 12 2.3 Kanban 13 2.4 Waterfall methodology 16 Chapter 3: Methodology 19 Chapter 4: ANALYSIS 21 Chapter 5:- Findings 24 Chapter 6:- Conclusions
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PC HARDWARE AND SOFTWARE FIELD RESEARCH REPORT STUDENT NAME: JAMES DULLE SUPERVISOR NAME: MARTIN BONPHACE (UCC) SUPERVISOR NAME: MARK FRANCIS (MIC TECHNOLOGY) PREFACE ACKNOWLEDGEMENTS It is not possible‚ of course‚ for any individual
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