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    General Trias‚ Cavite “The effects of Computer Addiction to a student’s” A partial Requirement In English IV Presented to: ____________________ Presented by: ___Paolo Gil D. Mayuga__ Date: _____________________ Table of Contents Chapter I * Background of the study * Review of related Literature * Significance of the Problem * Scope and Delimitation * Statement of the Problem * Definition of Terms Chapter II * Research Design * Sampling

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    Chapter I Introduction A. Background of the Study Modernization of living has a great impact to one of us‚ specifically in the field of technology that introduces us to this computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some BSBA-1B students‚ it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time‚ entertainment.

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    Chapter 3 METHODOLOGY This chapter illustrates the design of the study‚ the research instrument ‚ the respondents of the study‚ the data gathering procedure as well as the reliability and validity of the research instrument and the appropriate statistical tool to interpret the data that was gathered during the process of the study. Research Design The study utilize the descriptive method of research. This method is a fact finding procedure concerned with the conditions and relationship that

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    Saint Paul College Foundation‚ INC. Mandaue Branch A Research on Computer addiction among 3rd year and 4th year students of St. Paul College Foundation INC Jason A. Labaya And Jed C. Gorgonio Submitted in Partial Fulfillment of the Requirements in English IV High School Department St. Paul College Foundation INC Feb.21‚ 2011 APPROVAL SHEET The research paper attached hereto‚ entitled “Computer addiction among 3rd year and 4th year students of St. Paul College Foundation INC”‚ prepared and

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    69 Online video game addiction Exploring a new phenomenon Online video game addiction Exploring a new phenomenon Antonius J. van Rooij IVO Heemraadssingel 194 3021 DM Rotterdam T 010 425 33 66 F 010 276 39 88 Secretariaat@ivo.nl www.ivo.nl Antonius J. van Rooij Online video game addiction Exploring a new phenomenon Antonius J. van Rooij Online video game addiction. Exploring a new phenomenon. © Antonius J. van Rooij‚ 2011 All rights reserved. No part of this publication

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    History of Computer Addictive and Meaning: Computer addiction was noticed in 1973 in some people. The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction‚ personality‚ mood‚ work ethic and relationships. Computer addiction is the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction

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    COMPUTER ADDICTION Addiction - "a habit so strong that one cannot give it up." We are all aware that people form addictions to many things‚ from cocaine to gambling. References to alcoholism‚ workaholism‚ even chocoholism‚ are commonplace throughout our society. The idea that people can form addictions to computing is a relatively new one‚ but quickly gaining ground. Perhaps some day the word "netaholism" will be as widely-used as the others; being a "user" may have more connotation than we realize

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    How Computer Addiction Works Obsessively checking e-mail. Playing online games for 12 hours or more at a time. Placing more value on chat-room friends than real friends. Neglecting family‚ work and even personal health and hygiene. These are all symptoms of a new form of addictionthat has surfaced only in recent years: computer addiction. Creating a single definition for computer addiction is difficult because the term actually covers a wide spectrum of addictions. Few people are literally addicted

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    Research Paper on Computer Games Addiction The Problems Of the Younger Generation Addicted to Computer Games No one can deny the overwhelming influence of media on the present day society. It is surrounding people wherever they are‚ as media is the books and newspapers that people read‚ TV shows and movies they are watching‚ radio they are listening. There is almost no escape from it. Media forms people?s opinions and experiences they rely on in their lives. Even though the influence of media

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    INTRODUCTION Background of the Study Computer games have been leisure most in secondary level students. Students who are addicted to computer games‚ most all of them do not attend their classes just to play with their friends or classmates. Students who don’t still know how to play computer games that who are willing to know in playing computer games can be easily addicted to it and some do not do their daily tasks anymore. Many students have no good educational background because they don’t

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