Saint Paul College Foundation‚ INC. Mandaue Branch A Research on Computer addiction among 3rd year and 4th year students of St. Paul College Foundation INC Jason A. Labaya And Jed C. Gorgonio Submitted in Partial Fulfillment of the Requirements in English IV High School Department St. Paul College Foundation INC Feb.21‚ 2011 APPROVAL SHEET The research paper attached hereto‚ entitled “Computer addiction among 3rd year and 4th year students of St. Paul College Foundation INC”‚ prepared and
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Chapter I Introduction A. Background of the Study Modernization of living has a great impact to one of us‚ specifically in the field of technology that introduces us to this computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some BSBA-1B students‚ it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time‚ entertainment.
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69 Online video game addiction Exploring a new phenomenon Online video game addiction Exploring a new phenomenon Antonius J. van Rooij IVO Heemraadssingel 194 3021 DM Rotterdam T 010 425 33 66 F 010 276 39 88 Secretariaat@ivo.nl www.ivo.nl Antonius J. van Rooij Online video game addiction Exploring a new phenomenon Antonius J. van Rooij Online video game addiction. Exploring a new phenomenon. © Antonius J. van Rooij‚ 2011 All rights reserved. No part of this publication
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General Trias‚ Cavite “The effects of Computer Addiction to a student’s” A partial Requirement In English IV Presented to: ____________________ Presented by: ___Paolo Gil D. Mayuga__ Date: _____________________ Table of Contents Chapter I * Background of the study * Review of related Literature * Significance of the Problem * Scope and Delimitation * Statement of the Problem * Definition of Terms Chapter II * Research Design * Sampling
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Chapter 3 METHODOLOGY This chapter illustrates the design of the study‚ the research instrument ‚ the respondents of the study‚ the data gathering procedure as well as the reliability and validity of the research instrument and the appropriate statistical tool to interpret the data that was gathered during the process of the study. Research Design The study utilize the descriptive method of research. This method is a fact finding procedure concerned with the conditions and relationship that
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History of Computer Addictive and Meaning: Computer addiction was noticed in 1973 in some people. The addiction is a mental illness which causes the excessive use of computers to the extent of it interfering with daily life. Its excessive use may also explain problems in social interaction‚ personality‚ mood‚ work ethic and relationships. Computer addiction is the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction
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INTRODUCTION Background of the Study Computer games have been leisure most in secondary level students. Students who are addicted to computer games‚ most all of them do not attend their classes just to play with their friends or classmates. Students who don’t still know how to play computer games that who are willing to know in playing computer games can be easily addicted to it and some do not do their daily tasks anymore. Many students have no good educational background because they don’t
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Table of Contents Introduction The dawn of the computer and internet access has passed‚ and the world-wide-web is accessible to over 2 billion global users1. This access has‚ in the last 10 years‚ increased fourfold2 (see footnote for website details that evidence growth) and become abundantly available through the wireless revolution of appliances; whereby mobile internet use has developed and grossly contributed towards the mass global access and usage of the internet. The convenience and
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From the time computer games made their way into family homes‚ parents have wondered if violent video games may negatively affect children and teenagers. Today‚ parents still worry about the effects of violent computer games and of course it also remains a popular topic for the media. However‚ with a growing number of children and teens spending excessive time playing computer games‚ perhaps parents should be more worried about teenagers addicted to computer games than the effects of violent video
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Argumentative Essay Draft 3 Tarek AbdelWareth Computer Addiction I. Introduction Thesis: Despite the negative social and health effects of computers‚ we cannot restrict their use‚ for they became a prime part of our life today. II. Background Information Computers were invented to save time and effort. They have integrated with our lives and became a main part of it. There are numerous applications for computers nowadays. Computers are the backbone of this era. Reading‚ writing‚ simple
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