WLAN Checkpoint student name IT/242 November 7‚ 2013 instructor WLAN Checkpoint For a business setting up a WLAN security is very important and should be top priority. If you do not secure your WLAN you are opening your business up to hackers that can ruin your business. Before you set up the WLAN a site survey should be done. This will determine what level of exposure your company is at and help decide how much security is needed. Of the many ways to protect your WLAN you should start
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DIFFERENT EFFECTS OF VIOLENT GAMES Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people‚ preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television‚ movies‚ or music. Playing violent video games has been found to account for a 13% to 22% increase in adolescents’ violent behavior; by comparison‚ smoking tobacco accounts for 14% of the increase in
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Chapter 4: The Tissue Level of Organization Checkpoint Questions 1. Define histology: Histology is the study of tissues 2. List the four basic types of tissues in the body: a. Epithelial tissue b. Connective tissue c. Muscle tissue d. Neural tissue 3. List five important characteristics of epithelial tissue: a. The cells are bound closely together b. A free surface exposed to the environment or internal chamber/passageway c. Attachment
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Checkpoint: Evaluating Communication Strategies Cynthia S Thomas HSM/120 01/18/11 Jeanette Rambert Axia College of the University of Phoenix Checkpoint: Evaluating Communication Strategies Question 1: What would you need to learn or know about each of your clients in order to communicate effectively with them? According to our text‚ it states that ones culture has a major influence on
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P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added
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Violent Films and Their Impact on Children The film industry‚ in this generation‚ has produced several great and highly successful films‚ many of which contain some form of excessive violence. Some examples of these movies include The Boondock Saints‚ The Expendables‚ and Fight Club. Although these films are indeed wildly successful‚ it is important that such films are watched by only their intended audiences‚ namely adults. Many children are
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DEPRESSION PAPER 04/27/2014 Erlin O. Reyes PSY 270 Introduction There are times when an individual encounters some personal weakness. A close relative might pass away or we might experience a stage of a financial crisis. These unfortunate events create some depressive emotion such as‚ sadness‚ anxiety and aggregation‚ etc.‚ which come and go. Different levels of these emotions develop high levels of stress‚ in which it may produce major depressive disorders. Major
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Week 2 Checkpoint Michael Rasmussen HSM 210 May 23‚ 2013 Lisa L. Dale Week 2 Checkpoint In order to meet the needs for better services for the demographic of individuals with developmental disabilities the Division of Developmental Disabilities (DDD) was formed in 1959. When deinstitutionalization and decentralization became a rising trend in the 1950’s‚ the families of the disabled became strong advocates for community-based alternatives to institutional care. Medicaid provides coverage
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Positive Effects of Violent Video Games Contrary to popular belief‚ violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime‚ this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatter‚ “... video game play is generally associated with reductions in the violent nature of the crimes commited.” (Engelslatter). Also‚ based on information
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By Mr Satler If you were God for a day‚ what would you do? Should violent video games be banned? 97% of 12-17 year olds in the US played video games in 2008‚ thus fueling an $11.7 billion domestic video game industry. In 2008‚ 10 of the top 20 bestselling video games in the US contained violence. Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence towards women. Critics argue that these games desensitize players to violence‚ reward
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