"Child obesity due to computer and video games" Essays and Research Papers

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    Video Games: Creating Monsters or Not? “Stay alive at any cost! Find the key! Shoot the bad guys!” This is how one sixth-grader describes the way of playing video games. Such video games can seem like harmless fun‚ but what if the violence gets personal and addicts young teenagers‚ affecting their behavior and their view of reality? Some studies have shown that violent game players just do not leave it there on their game screens; they transfer the violent acts they get attached to‚ to the real

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    Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators

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    something about Super Mario or Pac-Man.These two and some others have started a new trend which called ’playing video games’.Most people have spent their free time with playing video games and it still keeps going in that way.But for years people asking this question.’Do video games are bad or good?’ One of the advantages of playing video games is improving your vocabulary.Most games are online now and you can’t do anything without making a contact with other players.These players are live in

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    player‚ they are just that‚ games. Gahr’s introductory sentence expresses a setting of violence. “Fresh corpse litter the ground. Blood is everywhere. Victims moan and beg for mercy” (559). Gahr then explains how these sentences seem like a real life situation‚ “a horrific scene from the Littleton‚ Colorado‚ shooting” (559) but the words he uses are actually describing a video game. He uses intense imagery that gives his readers a strong tone in “Gore for Sale.” Video games have become much more fierce

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    Children and adults alike flock by the thousands to pick up and take home the latest video games. These days there are hundreds of video game titles to choose from on many different platforms so one is sure to find one that suits them. This trend has spawned an enormous economic force both in the United States and worldwide. According to 1up.com‚ video game sales were actually down in 2004 to $9.9 billion from $10 billion in 2003 in the United States alone (Lee). Perhaps more importantly is that

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    world. As we enter the 21st Century‚ video games are becoming more popular each and every day. People of all ages can and do enjoy video games as a way to spend their free-time. The issue with video games in the market is that they are becoming too violent in some people’s minds. The thing that makes these video games violent is the graphical scenes‚ gameplay‚ and strong language. There are many types of games that affect the brain in different ways. 3D games are generally more popular‚ more addicting

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    Video games are bad for Children Stop the debate as to whether children who love playing video games should be encouraged to continue or should they be stopped. Several people think children need to play video games because they make them active‚ but still‚ numerous other people also believe video games are not good for children. Despite the fact that other people think video games are healthy for children‚ I strongly believe they are bad for them. There are several reasons why video games are

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    Ethical Debates in Video Game Design Like any industry‚ the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues‚ with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is about excessive violence in video games‚ and whether it ’s

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    Effects of Violent Video Games May Build Over Time Negative Effects of Video Games Most of the bad effects of video games are blamed on the violence they contain.  Children who play more violent video games are more likely to have increased aggressive thoughts‚ feelings‚ and behaviors‚ and decreased prosocial helping‚ according to a scientific study (Anderson & Bushman‚ 2001).  The effect of video game violence in kids is worsened by the games’ interactive nature.  In many games‚ kids are rewarded

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    of Americans play video games. With one of the most popular video games of 2012 being Call of Duty‚ it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits‚ however‚ the connection between aggression in modern society and the increasing popularity of video games must be deemed more

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