#1 Name: Kassi Tiedjens Historical Game Choose a game (something other than Monopoly!) that has been around for at least 25 years and research its history to answer the following in COMPLETE SENTENCES: 1) What’s the name of the game and has it changed over the years or had any other name? Candy Land‚ also known as Candyland‚ is a two to four player board game where the players race to the finish line‚ striving to be first. 2) When and where did the game originate? Candy Land was invented
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Children grow up playing many different board games for the excitement of competition. Some of these games include Monopoly‚ Candy Land‚ and Life. The obvious messages of “success” and “achievement” are portrayed through these board games. Gender and race are two ideas that are subliminally hidden inside of the games. These games are directed towards children; however‚ they hide secret messages of gender‚ sexuality‚ and race that go unnoticed by society. Monopoly is a board game that teaches children
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Jstor; google scholar; cantadora Tech versus hands-ones and person centric Educational context- learning of concepts‚ knowing of facts‚ understanding a process‚ visualize an idea‚ memorize‚ connection making (classrooms)‚ (learning of science) Board games- characteristics; relevance on the whole‚ value-- > educational context “Play is the highest form of research.” – Albert Einstein The rapid pace of change is placing outstanding challenges on educators and businesses. Yet also making it essential
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CHAPTER 4: Socialization OVERVIEW Socialization‚ in the course of our growth and development‚ is necessary for us to become the kind of people we aspire to be and to live the kind of lives we like. We need a group in order to become ourselves. Our personality and mind are the products of our interaction with other people because the experience of becoming socialized is the same as the experience of becoming truly human. Socialization Socialization is a life-long process of learning whereby
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Board games? Card Games? Generation Y? Those terms are rarely mentioned in synergy. That’s because you will hardly ever see us Generation Y’s sitting down by a round table with our families playing Scrabble or Monopoly‚ unless it’s McDonald’s limited promotional offer or solely for the purpose of drinking games. Other than that‚ we live and breathe technology. But what I will be explaining in this report is specifically how the Internet took over Generation Y’s lives‚ like the movie starring Angelina
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As defined by the creators of the board game‚ the primary object of Forbidden Island is to‚ “ . . . work together to keep Forbidden Island from sinking in order to buy enough time to capture its four treasures. Once . . . captured . . . (the team of adventurers) must make it to Fools’ Landing and escape by helicopter to win. If however‚ the island sinks before (the team) can complete (its) tasks‚ the mission ends in defeat!” Since a game like Forbidden Island was designed to encourage collaboration
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Contents Role of family in socialization and educating children 2 Introduction 2 What is socialization? 2 Functions of family in socializing and educating children 3 Family as primary social agent 4 Roles of education in socializing children 5 School as secondary social agent 5 Criticism of the socialization role of education 5 Conclusion 5 References 6 Role of family in socialization and educating children Introduction When a child is born‚ he or she is completely unaware about what
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Michael Mangin SOC 1E BY NIJOLE BENOKRAITIS CHAPTER 4 - SOCIALIZATION Homework Questions MULTIPLE CHOICE QUESTIONS 1. _____ is the lifelong process of social interaction in which an individual acquires a social identify. a. The generalized other b. The looking-glass self c. Socialization d. Resocialization e. The sense of self Adrian‚ from the time he was born‚ began learning how to think and behave effectively in society. He learned language‚ norms‚ and values first from his parents and then from
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Children today play very violent games. This must be the reason for the increase in violence and crime in most major cities of the world. Nowadays most children regularly play games on a computer or their television. These games have become more violent over the past few years. In fact‚ many parents worry about this and the effect these games are having on their children. Some are concerned that playing violent games might encourage them to co me aggressive in real life. What we need to establish
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Socialization The phenomenon of socialization is an interactive process in which people learn the values‚ attitudes‚ behaviour‚ norms and roles seen as appropriate for particular groups of people. The key to the stability and cohesion of a social structure which shapes what people see as appropriate choices for themselves and others. The most intense periods of socialization are in childhood and adolescence but reinforcement and adjustment continue through life. Through the interaction with others
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